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#feedback

10/13/2014 10:56:06 PM
5

Request: Removing the caps on raids, strikes, and the crucible

[b]Vault of Glass, Vangaurd Strikes, Crucible,[/b] they all have a finite amount that can be earned for a week. Why? If you have a party brave enough to go through the Vault of Glass multiple times, shouldn't you be rewarded? Shouldn't the chests have items in them for you? Same goes for the crucible and vangaurd strikes on the limit of marks you can earn[i] (heck, I'd even throw Nightfall into this list)[/i]. In essence, I basically have a game telling me not to play it. If a fellow gaurdian needs help in the Vault of Glass, or Nightfall, but I've already done them, what incentive do I have to help them out? To devote 20 minutes to a few hours [i](depending on what they need help with)[/i] I have to turn them down because the game itself has already given me a restriction. Already I find myself waiting until things reset on Tuesday. With a loot system that is based on luck, I'll wait until things reset so I can do missions/raids that have a greater guarantee on the things I need. Is this something you actually want players to do?

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  • No, from a designing look and also from a look of a former product manager for mmos I can say those things NEED to be capped. The problem, without those caps is simple: People would have everything after around 5-6 days, at max. Hardcoreplayers after 2 days. The game, no matter how big, would be instantly sucked dry and then be abandoned. You need some caps, that players need to revisit stuff and redo stuff so it keeps them tied to the game.

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    • Gonna be the jerk that says you should play the game because its fun, not for a reward. Perhaps they should give rewards, but lesser ones. They should increase (not remove) the caps on marks, but at the same time provide many more options to spend them on, from new gear to faction shaders and ships down to ammo and blue gear for levelling. One of the apparent reasons for the sparse reward structure is to manage the relatively low diversity of gear. Managing the speed at which players can accumulate all the gear isn't a bad idea, except when it's because a really dedicated player could actually do it in a month.

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      • Agreed.

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      • You have three character slots. Make duplicate ones of your character and raid 6 times a week. 3 on normal, 3 on hard. Do Nightfall 3 times a week. Earn marks for all of them. If you can do all of these things in a week you have way more free time than I do.

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        • No

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