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#feedback

9/28/2014 5:48:47 PM
4

Third subclasses

I think it would be really nice if the third subclass for each class was based around the element that each does not already have. Like a titans third subclass would be a fire one because the other two have void and arc damage. Or for a warlock the third one would be arc because it already has void and fire. and for a hunter the third subclass would be a void one because they already have a fire and electric one. But i would be extremely happy having access to all three elements because so many enemies in this game have EXTREMELY strong shields and for those who did not know shield colors are based around an element and guns or abilities of the same element will do additional damage to those enemies. Like if I have an electric sniper rifle and shoot an enemy with an electric shield it will do additional damage. So if I shot him in the head if my gun is strong enough ill get a head shot through his shield. But if I don't have a gun of the right element type these shields make enemies bullet sponges which gets really annoying.

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  • Edited by JasonLeeJames: 10/7/2014 4:08:38 AM
    Personal speculation with added "lore" Crag - red - rocky iron to crush enemies Solar - orange - in game as is Germ* - yellow - poisons foes who are biological and heavily armored. Draught - green - deals more damage to light weight enemies, can manipulate enemy positions on the field, knock back, push etc Arc - blue - as is. Aqua - indigo - higher damage to mechanical enemies. Void - violet - as is. Rime - white - can freeze, slow or stun targets. *Or a suitable name for poison So the traveller is a light bearing spheroid with seemingly magic powers, it's almost dead but can still give millions of guardians the strength to push back the darkness. How does it do this? Built-in solar batteries. Not solar panels, solar batteries, suns inside of batteries condensed to fit all 8 known sun types. Each battery has a different sun composed of gas infused plasma, over time the systems were damaged through war and traveling. Now the cores of each sun are decaying and that decay results in slightly weaker powers but the powers have actual traits that make them versatile. We would need a considerable amount of resources to repair the traveller and gain increased power. Helium, Nitrogen, Oxygen, Copper, etc... Maybe we never fix the traveller, maybe our powers fully decay into their respective "elements".

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