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#Halo

1/4/2012 2:13:37 AM
51

Been replaying Combat Evolved

I have replayed the campaign up until the beginning of the Library With background knowledge, its a lot easier to navigate. And its also been quite fun. I managed to get a banshee on AotCR. And i discovered the pistol is very effective against Wraiths. So yes, the 'maze' stuff isnt exactly true.
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#Halo #HaloCE

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  • [quote][b]Posted by:[/b] Sliding Ghost Halo 2 gives you many opportunities to come up with strategies. As much as i like Halo 3, admittedly that game was a bit linear, but Halo 2 presented many open situations where you could basically do what you wanted to clear the area[/quote]The guy has a point. Other than Elites and Grunts, the others just aren't interesting: Brutes and Jackals (Uprising), Flood and Sentinels (Oracle), Heretics (The Arbiter). They are not at all fun to fight, although Heretics do have potential. Anyways, H2 does give opportunities to come up with strategies, but that's only when you think in an unorthodox manner, think outside the Xbox, work that creative noggin. Most people don't do that, which is why on higher difficulties, other than the noob combo, other strategies are mostly nonextant. Skulls are probably the best thing to strategy in H2 because they alter the gameplay and don't give enemies extreme advantages: Mythic doesn't affect their stumbling animation. Ghost may neutralize that but it doesn't stop you from assassinating Elites. It only removes opportunity to assassinate enemies like Grunts and Jackals. Sputnik, Envy, and Black Eye give major advantages to the player, as well as Catch. The only extreme advantage for enemies has to be Armory. Assassins is kinda bad, but that's because allies can't see them. As a result, the friendly AI don't benefit from their enhanced health and intelligence. One of the reasons I like H2 LASO has to because it allows me to ascertain enemy spawns even more so I'm prepared most of the time. Oracle, CS, GJ. With skulls, these levels become much more pleasant (except Uprising, that's still dull, and Metropolis, that's still a pain in the ass).[/quote] Why dont you like Uprising? Or Metropolis? I like those levels[/quote] Legendary, I can vouch for Metropolis being a pain. Jackal Snipers as you come out of the tunnel don't stop spawning...it forces you to move up so they don't. At least, I think that's what Sliding Ghost was getting at.[/quote] To be honest, the only thing you need to do to beat Halo 2 legendary is to memorize the levels and where enemies spawn. Halo 1 requires you to actually use some sort of tactics in a place where those tactics don't seem very obvious. Some of these would include: using a grenade to make the zealot evade off of the bridge on AOTCR, precise grenade jumping to get to a higher elevation to pick of enemies (works great on Halo (level) with the sniper rifle, forcing an elite to take cover with continuous AR fire while you or your marines flank around to take him out, using the hog as a weapon (rarely applicable in Halo 2), using two plasma grenade to launch one of the grenades over a massive distance, ect. ect. To beat Halo 2 on legendary all I did was go through each level, memorize (and write down) where each hostile was, and roboticaly eliminate them with the massive amount of aim assist and bullet magnetism that the game gives you. It was rather pathetic. The AI in Halo 1 is too random and erratic to do this with. You can remember the general areas where they spawn, but they move around so much that you can't rely on memory. Also, the elites tend to charge you when cornered in Halo 1 far more often than Halo 2. The brutes are also easy as hell (rapid fire carbine to head).[/quote] In response to all the tactics used in Halo CE, how often were those used? Forcing the Zealot off the bridge on AoTCR? Once per campaign playthrough. How often was it necessary to grenade jump to get to a better sniping position in order to beat the level on legendary? Never. And the grenade launching grenade? Sure it was neat, and I;m sure if you did it enough you could get a kill, but how often do you use that in CE and have success with it? I'm guessing somewhere along the lines of "once per campaign playthrough". By adding dual-wielding, hijacking, a splatter system that makes sense, more weapons, and skulls, Halo 2 gave the player more options on how to tackle a situation (even on Legendary). Where in CE you would just headshot the grunts with the lolpistol and then combo or stick the elites, Halo 2 let you combo, stick, assassinate, dual PP pistol for elites, dual needlers for brutes, sword fly to get through tough sections? How often do I sword fly past tough parts? A whole lot morethan I launch grenades using other grenades to get kills.

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