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#feedback

Edited by Bag n Gra: 10/2/2014 6:30:38 PM
308

Exotic Weapon Bounties: A community's opinion

Exotic weapon bounties are fine as they are requiring both PvP and PvE elements to complete.

2505

Exotic weapon bounties are pushing me towards a gameplay mode/method I don't want to play, and should be adjusted to be completed without having to go into a mode I don't have fun playing.

2573

WTF? is an exotic weapon bounty?

572

1. Bounties are fine requiring both PvP and PvE 2. Bounties need to be changed to allow a method for completion in BOTH PvP and PvE. [quote]The way they are currently is a mixture of PvE and PvP is required to complete most bounties. (One bounty, both types of gameplay required) The suggested change is for there to be a path for each bounty for PvP and PvE. (One bounty, your choose PvP or PvE)[/quote] I have seen a lot of anger over this issue on here. Putting it to a vote to see how everyone feels, not just a few people. [b]EDIT:[/b]After reading a lot of feedback I feel: [quote]Almost every post against this has been either "It's not that bad," or "then you don't deserve it." What I think is happening is people that have responded this way do not understand that many of us players object to PvP on principle. There are other people that have some kind of rage monster inside of us that we do not want to let out. Some people come on the forums asking to Nerf the cause of their rage, other people would rather not even enter the domain that awakens the rage monsters. Now we have one last group of people that want to feel special because they have something unique. Some of these people want genuinely to have something that others don't, but the cynicism in me, awakened by the cryptarch, believes that a vast majority of these players want an advantage in PvP. I don't believe it is fair for PvE players, that will become the core of the community, should be punished for PvP players wanting to keep an advantage that was obtained from design flaws from Bungivision not understanding the community. Especially since when loot farming has been so frowned upon, mostly by PvP players. Also factions need to accept both kinds of marks. Players should be able to have fun and an opportunity to obtain all loot while not being handicapped by preferences, or pushed towards a particular game mode they do not enjoy. I want to see all guardians excel in their endeavors, and not be hindered by an unfair loot system in both the crucible and strikes. And most of all people: Have Fun![/quote] /EDIT Constructive criticism and intelligent debate are welcome, hatred and flaming are not. I know I am asking a lot...

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  • I don't really like pvp myself but I wouldn't mind the pvp portion of the bounty if it wasn't for the fact that there is a negative marking system in play. I know I'm bad at pvp but I'm willing to go in and give it a go, stick with the team I get right to the end of every match. The problem with the bounties as they stand is that they punish you for this. I make a small bit of progress for a few matches and then one bad match and it's all wiped out in one go. I think having a pvp portion is not the worst thing in the world but they should have made allowances for the fact that not everyone is at the same level in pvp and especially since dying by any means results in loosing points compared to only getting points for kills with a specific damage type makes this a very punishing activity. By all means increase the amount of points needed to actually get the bounty completed but in return remove the penalty for deaths or at least only count deaths caused by the same damaged type as required to complete the bounty.

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