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Destiny

Discuss all things Destiny.
10/2/2014 1:56:36 PM
0

Horde mode / Boss mode

I would play this playlist

8

I don't like this playlist

0

I would change something

0

Before we start I'd like to apologize in advance for my poor English... I'm Italian, and you might find errors here, please, bare with them :) Horde Mode: Similar to Zombie mode, an endless flood of random enemy factions attacks a small Fireteam which has to survive in a tight place. Waves are gonna be random, each time with a different enemy faction, testing in this way how quickly Guardians can adapts to different situations. During this waves, loot'll be disabled, due to the high numbers of mobs. Every 10 wave a random boss'll appear, and during the fight respawn will be disabled (similar to Vault of Glass on hard mode). Boss shall drop assigned loot only to the Guardians who survived the fight, being that loot Leggendary with the first bosses, and Exotic later on... After the 1st boss random modifiers shall be activated, and those modifiers will grow, adding one more after each boss. After the 5th boss has been defeated the Nightfall modifier shall be activated, and Major and Ultra enemies will spawn in greater numbers than before. Scattered around the arena there should be sinthesis for ammunition, that regenerates over time, thus letting the Guardians replenish their weapons... Secondary and Heavy ammunition will have a significantly longer time than primary ammunition, due to the high damage output and various Burn modifiers. Boss mode: Similar to a Strike, player shall fight all the encountered bosses in a random order. Random modifiers shall be activated, and after the 4th boss the Nightfall buff'll be active too. Arenas should be the bosses'ones, but since it might be a problem loading all the different areas, a single arena should be created, and a cool one could be Charlemagne's Vault, wich seemed wide enough in the shown concept art... Ammo sinthesis shall be on as usual, and respawn shall happen only thanks to other teammates. Minions will spawn after the Boss HP reaches 75%, making the fight much more harder! The last 3 bosses will have minion spawning as soon as the fight starts, and respawn'll be disabled. As said before, loot drops shall be disabled with a guaranteed Exotic at the end of the mission. What do you think? Would you play such a playlist? If you have any suggestio, feel free to write it down here! See you starside Guardians!!!
English
#Destiny #pve

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