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#patch

originally posted in:Clan Zenith
Edited by ariiieell: 10/1/2014 7:23:41 PM
5

New Patch 1.0.2 10/1/2014

The new patch is live!!! [quote]Summary: With this patch, we address some widely-discussed concerns with how Engrams are earned and claimed. Strikes have become more rewarding, and the rewards gained from them are more predictable. Also affected is the rotation of maps that appear in the Crucible. Cryptarch Legendary (purple) engrams will always produce a Legendary quality item or higher Note: Legendary engrams that exist in your inventory will change to Rare quality items when the patch is applied. However, decoding these engrams will still produce the same results as before Rare (blue) engrams will always produce a Rare quality item or higher Chance for Legendary gear increased Materials: Ascendant Shards and Ascendant Energy promoted to Legendary quality (from Rare quality) Rewards Rare (Blue) and Legendary (Purple) Engram drops added to the potential rewards for: Vanguard: Tiger Strike Playlist Daily Heroic Missions (first time per day) Weekly Heroic Missions (first time per week) Known issues When selecting a higher difficulty for daily missions, XP Bonus not show in the reward display You will still get the XP bonus, you just won't see it in the UI Crucible Reduced time limit on Bastion and First Light in Control and Clash from 15 to 12 minutes, bringing them in line with non-vehicle maps in those playlists Lowered weighting on Bastion and First Light in Control and Clash so they appear less often in those playlists[/quote] What you need to know: - Engrams are more rewarding, getting a legendary engram will produce a legendary item (not necessarly for the current class) - Increased chances of legendary drops in high level strikes! (strike runs will be even more fun to play!) - If you have legendary engrams at the moment, it will turn into a rare engram with a slight chance of becoming a legendary item So basically: Green engrams: can give green (uncommon) with a small chance of blue (rare) items. Blue engrams: can give blue (rare) with a small chance of purple (legenday) items. Purple engrams: can give purple (legendary) items, for any class, small chance of yellow (exotic) items These all seem like good changes to me, what do you guys think?
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