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#feedback

9/30/2014 2:35:06 PM
113

PvP does not reward good performance! This is a problem!

I can understand a random loot system in PvE to an extent but I would still advocate a higher drop rate for those who performed better. However, in PvP it makes no sense at all. Where is the competition if at the end of a match we all have equal chance of getting rewarded? I might as well run around like a headless chicken, running into walls if I can get a legendary engram for getting 0.2kd. There's not even any bragging rights for doing well as there is currently no PvP ranking, leaderboards or cosmetic rewards for high performing PvPers. Bungie needs to do two things to help foster competition in PvP. Firstly we need increased chance of getting good gear or materials for the top players for each team and the winning team. Secondly we need PvP ranks and the option to make a static PvP team with friends that can compete against other teams for rating and this rating can transfer into PvP ranks which should be publicly displayable. Please let me know if you agree or if you have any other suggestions to fix this problem.

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  • I posted this in another thread yesterday about the post-game random rewards in Crucible. It works in this thread as well. [quote]It's actually more fair in that it is completely random. Everyone has the same chance. There's no modifiers, there's no skill numbers taken into account, nothing. Pure, random, rewards. That's the very definition of fairness. What would be unfair would be to only give rewards, or only give the good rewards, to the players who perform the best. This would create a very large disparagement between the players, and a very large separation of the Crucible player base. The best players are most likely already using better gear (or are much higher level) than the players who do not have the gear or levels under their belt yet. So the gear helps their skill to come out on top in the match. Then if we give those top-performing players even better gear, and give the lower level/lower geared players nothing or crap gear; then the next match the already good players will do even better (they did just receive some kick-ass gear), and the lower people will do even worse due to getting nothing. Over the course of time (and it wouldn't take long at all), there would be an insurmountable gap between the better players and the lower players. This gap would be insurmountable because the lower ranked players would never get better gear because regardless of skill, the higher ranked players would be getting constantly better and better gear which leaves the lower players as nothing but target practice for those higher ranked players. This type of segregation and favoring would be so divisive that it would actually drive people from the game. New players would have no hope of doing well because they'd never get any good gear at all, so they would quit playing after a short time. This is an issue that has killed may FPS games in the past, and that doom would repeat here. For the sake of fairness of competition, having an RNG assign after-match rewards in a completely random manner is the best thing that could happen to this games multiplayer.[/quote]

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