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Destiny

Discuss all things Destiny.
Edited by NodOff: 10/5/2014 1:13:53 AM
159

Bungie, stop rewarding mediocrity!!! Seriously....

Better loot chance for top 3 players!

1786

I don't care, who was pvp?

277

Leave it as is, and reward AFKers too!

399

I am sick and tired of players with no skill, or who afk camp pvp matches, which harms the team, getting rewarded.... I can't tell you how many matches I have been in, where the bottom 2 people walk out with the only blues, or legendaries!! WTF... This is getting out of hand. Purposed solution: Give the top 3 a higher percentage chance at gear and loot, and the rest a lower chance... That is it. Then, they can still pick up items every once in awhile, but then it gives players something to strive for in pvp. They get better, and they have better odds at loot... ****EDIT**** Seriously, people need to read. From here on out, I will assume you are merely a child who has little more than the reading comprehension of a 7 year old, if you make the claim that I am suggesting you only reward the top 3 players....... I am not saying that they should only reward the top players... I am saying, they need to give the top players per match, who by default, put in the most effort to get to that spot, thereby having contributed more than the bottom players, a higher chance at loot, than those who put in less of a contribution to the team.... Simply put: Do more work, help out the team more, rank higher at the end of each game.... Have a higher chance at loot. Contribute less to the teams final score, have a lower chance to get loot, as you should not be rewarded for hindering or barely helping your team.... That does not make sense... [spoiler] More examples: Exotics given to last place: http://i.imgur.com/MMr085l.jpg http://i.imgur.com/I1uma05.jpg http://i.imgur.com/NANJfuR.jpg http://i.imgur.com/T23ija7.jpg Blues for bottom 2, no other rewards for team: http://i.imgur.com/sTxVM5E.jpg [/spoiler] EDIT: I am not suggesting that you don't reward the bottom players. I am suggesting you lower the drop chance for those under top 3,so that you actually reward the people who put in the most points toward the win, thus rewarding their handwork, but still giving the lower players a chance at loot. This is not some scheme to give gear to "mlg" level players. This is a way to reward those who put in more work, and not to reward indirectly, those who could just afk leech pvp matches. Equal work deserves similar rewards, unequal work, does not equal, similar rewards. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~HOW PVP SCORING WORKS!!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For those who seem to be clueless on the scoring system, making claims that this will just favor the kdr freaks, let me explain why your argument is flawed. We will use control as an example. In Control, the winning team is the first team to 20,000 points. REGARDLESS of how your team manages to hit 20k first, you will win. If you keep all of the points the entire match, you will win. If you slaughter the other team in kills and reach 20k points before them, you still win. So, regardless of how those top 3 people got their scores, those scores directly translate into points for the team on a 1:1 scale. I get 100 points for a kill, that adds 100 points to the team score.... Simple.
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  • I think their should be no loot Drop for PVP, marks and rank only and may be some glimmer, there are more PVP vendors then PVE. The fact that there is loot for this you should be happy. You might get more loot if there was a ranking system for PVP. Like what Halo 2/3 had.

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