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Edited by Aurik Kal Durin: 10/19/2017 7:39:38 PM
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Exotic Weapon & Armor ideas; Share yours!

[b]FINAL EDIT:[/b] Destiny 1's time has come and gone, and this thread is now obsolete. If you have an Exotic weapon or armor idea for Destiny 2, [url=https://www.bungie.net/en/Forums/Post/236037049]check out the new thread![/url] * * * Simple enough; if you an idea for your own Exotic weapon, something you'd like to see as DLC or something of that sort, post it here. Describe it; it's appearance, the perks you get, the type of damage it does. [b][u]EDIT III[/u]:[/b] Got an Exotic Artifact idea that I think you guy will love. Check it out, and feel free to post your own! [b][u]EDIT II[/u]:[/b] I made a new topic for vehicle ideas, if you have any to share: [url=https://www.bungie.net/en/Forum/Post/159594307/0/0]New vehicle ideas; share yours![/url] [b][u]EDIT I[/u]:[/b] Now, feel free to post Exotic Armor ideas, too! * * * [b]Token of Karma[/b] (Exotic Artifact) [i]"What goes around, comes around."[/i] [b]Appearance:[/b] A counterfeit Strange Coin with the icon for the "Return to Sender" perk carved on the back. [b]Notes:[/b] This Artifact has no Class Restriction, and be used by any type of Guardian; be they a Titan, Hunter, or Warlock. It is rather sensitive; double-tapping the Crouch button or otherwise dancing near a defeated enemy player when they have this Artifact equipped will trigger the Payback perk. Basically, it's meant to be an amusing counter to teabagging. [b][u]Base Defense Stat[/u]:[/b] [i]290 Defense[/i] [b][u]Primary Perks[/u]:[/b] [i]Infuse/The Life Exotic/Heavy Weapon Training/Payback*[/i] [b][u]Selectable Perks[/u]:[/b] [i]Increased Strength/Increased Intellect/Increased Discipline[/i] [b]*Payback (Exotic Perk):[/b] When an opposing player repeatedly presses the Crouch button or dances near your dead Ghost, they trigger a massive explosion that results in instant death. Chance to generate Orbs of Light when enemies are killed by this explosion. * * * [b]Mercury Fulminate[/b] (Exotic Hand Cannon - [b]REQUIRES TITAN CLASS[/b]) [i]These custom made Omolon sidearms, carried by the Sunbreakers, are known to be as lethal as their namesake.[/i] [b]Appearance:[/b] Uses the same model as an Omolon Kumakatok HC4 Hand Cannon, but the casing is gold with a black handle and cylinder. The Omolon logo is on the cylinder as always, but it also has a black Titan insignia on the side of casing, above the handle. [b]Notes:[/b] This weapon has a function similar to the Boltshot in Halo 4; when the trigger is held, the weapon charges, and upon releasing the trigger all 12 rounds are dumped into a single devastating shot. In order to charge the weapon, the magazine must be full; 12 rounds by default, 9 if using Braced Frame. The Solar Flare perk will actually do less damage if you have on Braced Frame, because of the reduced magazine size. In PvP, only a precision shot will give you a one-hit kill; a body shot will only take away their shield. This damage can be further reduced by range, as it affected by damage falloff. In PvE, this weapon has the potential to deal massive amounts of damage to bosses and obliterate trash mobs if you apply the Firefly perk. Solar Flare gives the single shot 12x damage (9x damage if using Braced Frame) against AI combatants, plus an additional 1.5x precision damage. This weapon is basically a pocket version of the Sleeper Simulant that goes in your Primary Slot. [b]Level:[/b] [i]40[/i] [b]Attack:[/b] [i]280 - 320[/i] [b]Magazine Size:[/b] [i]12[/i] [b]Rate of Fire:[/b] [i]32[/i] [b]Impact:[/b] [i]74[/i] [b]Range:[/b] [i]39[/i] [b]Stability:[/b] [i]40[/i] [b]Reload:[/b] [i]58[/i] [b][u]Primary Perks[/u]:[/b] [i]Solar Damage/Solar Flare*/Infuse[/i] [b][u]Selectable Perks 1[/u]:[/b] [i]Smooth Ballistics/CQB Ballistics/Soft Ballistics[/i] [b][u]Selectable Perks 2[/u]:[/b] [i]Field Scout/Braced Frame[/i] [b][u]Selectable Perks 3[/u]:[/b] [i]Spray and Play/Firefly[/i] [b]*Solar Flare (Exotic Perk):[/b] Holding down the trigger charges this weapon, allowing it to fire a single devastating shot that deals bonus precision damage. Charged shots will completely drain the magazine. * * * [b]Weapon Name[/b] (Exotic Weapon Type) [i]Add flavor text to your Exotic weapon. Give it a little personality.[/i] [b]Appearance:[/b] Describe the appearance of your Exotic weapon. [b]Notes:[/b] Describe your Exotic weapon idea in greater detail. Give more insight into how it handles and the function of Exotic perks. Stats: Describe your weapon archetype, the required level, Light Level, and magazine size. Keep in mind that Swords and Fusion Rifles use different stat boards. [b]Level:[/b] [i]40[/i] [b]Attack:[/b] [i]280 - 320[/i] [b]Magazine Size:[/b] [i]100[/i] [b]Rate of Fire:[/b] [i]100[/i] [b]Impact:[/b] [i]100[/i] [b]Range:[/b] [i]100[/i] [b]Stability:[/b] [i]100[/i] [b]Reload:[/b] [i]100[/i] [b][u]Primary Perks[/u]:[/b] [i]List perks that are always active. Include [b]Exotic Perks*[/b] where applicable.[/i] [b][u]Selectable Perks 1[/u]:[/b] [i]List what types of Ballistics or Sights your weapon may have.[/i] [b][u]Selectable Perks 2[/u]:[/b] [i]List optional perks here. Include [b]Exotic Perks*[/b] where applicable.[/i] [b][u]Selectable Perks 3[/u]:[/b] [i]List optional perks here. Include [b]Exotic Perks*[/b] where applicable.[/i] [b][u]Selectable Perks 4[/u]:[/b] [i]List optional perks here. Include [b]Exotic Perks*[/b] where applicable.[/i] [b]*Exotic Perk:[/b] Describe your weapons Exotic Perk.
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  • Heart Render: Exotic Kinetic Sword Exotic Perk: *Aim for the Heart* - With at least half of your sword energy, hold block to charge a powerful thrust attack, giving increased range + damage ( I thought It would deal around 100-150k to try keep it on par with other heavy DPS weapons) Unique perk: *If it bleeds* - When hitting a fully charged thrust attack on an enemy, cause a damage over time effect dealing 15% of the swords charged attack damage per second, for a period of 4 seconds. I leave the other values to be determined by the team, as I am not qualified or knowledgeable enough to amount those values. Aswell as the standard perk pool.

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  • Tempest Lance (Exotic Auto Rifle) “I don’t see chain lightning as a simple wire, but a punishment for assembly Appearance: A rotary cannon barrel consisting of 6 sub-barrels, with a plain stock, base, and pistol grip, the sights are reminiscent of a traditional M-16 rifle but the carrying handle is spiked like a bolt (this feature should be big enough to make the rotary cannon barrel look natural). And a regular magazine. Notes: Polaris Lance and Graviton Lance are very fun PvE exotics, and an arc variation wouldn’t hurt. It triggers off a final blow and a precision blow enhances it. Level: 40 Attack: 290 Magazine Size: 54 Rate of Fire: 720 RPM Impact: 18 Range: 48 Stability: 82 Reload: 45 Barrel- Polygonal Rifling Magazine- Ricochet Rounds *Exotic Trait: Electric Bust: Damaging an opponent with an Arc Ability makes Kaminari’s Repercussions chain count infinite, while decreasing damage per chain with each combatant past 7 or 12 for precision final blows. *Exotic Perk: Kaminari’s Repercussions: Final blows with this weapon chain lighting to maximum of 5 adjacent enemies. Precision final blows increase combatant count to 10.

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  • Baron’s hand (Exotic rocket launcher) What was mine is now yours. -Fikrul, the fanatic Appearance: Scorn cannon with top of Fanatic staff and Trickster scorn rifle on sides. Notes: Works like a Scorn cannon with some differences like its trap ability. Works the same in both PvE and PvP with less fall damage in PvP longer fly distance in PvE. Level: 1500 Attack: 5,000 Magazine Size: 4 Rate of Fire: 30 Blast Radius: 48 Velocity: 86 Stability: 78 Reload: 55 Primary Perks: Scorn cannon Selectable Perks 1: hard launch and volatile launch Selectable Perks 2: Trickster’s revenge -If you get a kill, you can hold R to load a trap that looks like an ammo box. This trap will do around as much damage as a void smoke bomb while blinding and slowing whoever it hits Selectable Perks 3: High velocity rounds Selectable Perks 4: Fitted stock *Scorn cannon (Exotic Perk): You can launch yourself by hitting yourself with the blast of this weapon while midair. You will take much less damage from its shots but more fall damage.

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    • Zenith's Tank (Exotic SMG) "Bask in the power of the ancients, let their power flow through you." --Zenith, Ancient Eliksni Captain Appearance: A irregularly shaped weapon similar in shape to Osteo Striga, with a glass tank on the side containing a strange green fluid, with 2 large holes fitting its design inside. These holes contain chains hold up a circular tablet with square runes on it. Trigger is in the farther right hole. The lower area has an additional section matching the rest of the weapon, in which the magazine, inscripted with another strange rune. It has an appearance and texture of the Heated Exchange exotic ornament for The Last Word. Fires from 3 barrels at once Notes: This Artifact has no Class Restriction. Primary Perks: Lightweight Frame/Rampage/Fragment of the Ancients/Fill the Tank Lightweight Frame: Superb handling. Move faster with this weapon equipped. Rampage: Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times. Fragment of the Ancients: When fill the Tank is active, fragments will fire that will deal poison field damage. Fill the Tank: At 15 kills, the "Tank" will fill. This weapon will reload instantly once this coal is met, and the next magazine will deal greatly increased (Up to x 2.3) damage. Level: 1560 Attack: 1,500 - 3,500 Magazine Size: 42 Rate of Fire: 600 RPM Impact: 56 Range: 89 Stability: 63 Handling: 35 Reload: 100

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    • Edited by albertcarsan: 1/24/2022 3:59:33 PM

      Started a new topic: Exotic sniper idea- Oblivion

    • I've got an idea, but its not really for any particular design of an exotic. Bear with me cause this is gonna take some explanation. Imagine this. Your character is looking amazing, believing if you entered into a Destiny fashion contest, you would win hands down. But something feels missing.. a little piece of detail, a small piece of ornamentation that would TRULY complete your design and desired appearance down to the very knicks of damage or sparkle of gemstone (or at least something like that) and down to the very MILLIMETER of placement. I present you the idea of Universal armor ornament creator. Yes this would be a true challenge for developers to pull off, but it would be worth every second, every drop of sweat and every penny spent on its implementation. The idea while difficult to code (I think) is actually very easy and user friendly. Eververse introduces armor ornament templates buyable for silver and or bright dust. Where the player can purchase these templates that already exist within the game's files. Like that chest armor, but don't like those strange markings on the stomach, or perhaps think it would look better if you could add that "lions mane esque" fur around the neck? Go to eververse, buy that template and buy a few of your desired accessories. Then once you have everything you desire, go and visit either a console in the tower or perhaps visit Ada-1 (seeing as she's the go to vendor for buying your synthweave bounties) at which time you will be brought to a version of your character's "loadout" screen. Then you will have the freedom to add on these accessories to however and where ever you want. Play with the angles, maybe you want the accessory to jut out a bit from the armor, or perhaps you can make it sort of "meld" to the same layer of the actual armor, making it bulky, or flush with the armor. Once you have your desired look, place it within the receptacle of the machine and have it print out your new universal ornament that YOU, THE PLAYER made. On a similar note, I also wanted to bring the idea of "custom shader creation" while this is in no way an "original" idea but, I think it would need to be explained. Similarly to the armor templates, eververse would sell "blank shader templates" for small amounts of silver or bright dust. These templates however can have more than the original 4 color scheme we are used to. Perhaps you want a template with 5 colors, or up to 8 different colors? After purchasing these blank templates (like before) simply go to a console or Ada-1 and build your templates with the universally known "color palate wheel" where you can get it JUST RIGHT. Also buyable for silver or bright dust are color "textures" that will give you that added freedom to make your gaurdian as shiny or as damaged as you want. Think on it..

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    • Edited by Gremlin: 3/9/2021 1:48:51 PM

      Started a new topic: Raw-Hide Exotic legs for Hunters

    • Only because ward of dawn doesn’t get enough play, I say we get an exotic that increases ward of dawns radius and lets you shoot through it!!

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    • Pyromania (Scout Rifle) [i]"Use this weapon to light the way to sal- ...hey, stop that! No! What are you doing?!"[/i] Appearance: Body of a somewhat standard VEIST scout rifle with a cracked, volcanic flair and spikes along certain places to give it a demonic, fiery look. Metal is likely colored red or gold, with red, magma-like light pouring out from cracks within the frame Notes: Very much a homage to Sunshot, Pyromania would be more for area denial than pure mob-clearing capabilities. The Exotic perk should allow for better clearing, but not to the extreme degree that Sunshot can while bearing a bit more use in PVP with the area-denial. Stats: Level: 50 Attack: 500-750 Magazine Size: 22 Rate of Fire: 260 RPM Impact: 45 Range: 56 Stability: 85 Handling: 29 Reload: 30 Primary Perks: List perks that are always active. Include Exotic Perks* where applicable. Selectable Perks 1: Barrel Shroud Selectable Perks 2: Extended Mag Selectable Perks 3: High-Impact Reserves Selectable Perks 4: Zen Moment *Exotic Perk: Infernal Machine: Weapon gains explosive rounds with an enhanced blast radius. Enemies killed by explosive blast damage explode, and enemies killed by precision hits melt into a damaging pile of lava that lingers in an area of effect for a certain amount of time.

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    • Edited by Zavala Hitting the Griddy: 12/6/2018 2:44:33 PM
      Weapon Name: Trenches of Normandy [i]"Diese Waffe wird uns den Krieg gewinnen" -unknown German soldier[/i] Appearance: The weapon is in the shape of a large single shell break barrel grenade launcher with an extended barrel and wooden shotgun style stock Notes: its exotice perk is ment to make the slow fired slow reloading weapon fire faster and faster for each kill you get Stats: Shot Gun / secondary Level: 40 Attack: 280 - 320 Magazine Size: 1 Rate of Fire: 10 Impact: 95 Range: 35 Stability: 40 Reload: 10 Primary Perks Selectable Perks 1: wide barrel- weapon has a very large area of spread Selectable Perks 2: trench warfare-when ducking critical shots do an added 5% of damage Selectable Perks 3: stand your ground-when standing still reload is 5% faster / trench clearing-when moving reload is 3% faster Selectable Perks 4: napalm-weapon inflicts burn damage / heavy pellets-weapon has high knock back *Exotic Perk: tank buster- after killing 2 enemies with one shot with this weapon, you can gain a stack after each kill after reloading, this stack is called tank buster tank buster, this for each stack this weapon has it will add +1% damage to all shots, regardless if critical or not and +5% faster reload, this effect cans stack up to 6 times the idea of this weapon is that players will be able to clear adds quickly with the spread and gain the stack, then kill adds even faster or massacre a boss, this weapon would also be balanced by only allowing 1-2 shots in crucible and only 1 shot per ammo brick drop, however it would most likely reward 2-4 rounds in pve, it seems like it would be an well rounded and balanced gun, please leave your ideas and suggestions in the comments

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    • Edited by Thrixx4: 11/15/2018 8:19:31 PM

      Started a new topic: Bolt thrower Exotic arc sidearm that looks like a handheld crossbow.

    • Started a new topic: New Exotic Shotgun(3 Replies))

    • Started a new topic: Exotic sword idea

    • Started a new topic: Exotic

    • Weapon Name: Speakers Retribution Quote: "May his words bring fire between their ears.." Appearance: Grey frame with white exterior components resembling the styling of the speakers mask. There's a small broken speakers mask emblem toward the rear of the woodgrain stock. Rear loaded bull-pup style magazine, with AK style barrel and receiver. Notes: To commemorate the sacrifice the speaker made in the face of death at the hands of the cabal. Stats: Scout rifle stats with selectable perks in second column that vary the useability in certain situations. Level: 20 Attack: 300 Magazine Size: 25 rnds Rate of Fire: 175-200 (full auto) Impact: 65 Range: 80 Stability: 55 Handling: 65 Reload: 55 Primary Perks: Firefly All in second column: Selectable Perk 1: Headseeker Selectable Perk 2: Full-auto Selectable Perk 3: Counter-balance Selectable Perk 4: Lightweight Exotic Perk: Rounds of Light: Creating orbs of light while this weapon is equipped grants bonus reserve ammo and increases damage output for 10 seconds.

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    • Perfected Oblivion - Sword "Accessing f1le ~SIVA cOrrupt1On sPReading ~ F1le dEStrOyed" Appearance: It has the model of a double edged sword, but there is SIVA mites swarmed around the blade. The blade itself has multiple capsules on it producing the mites. Notes: Perfected Oblivion is placed in the heavy slot and plays out differently with the other exotic swords. Instead of knowing the perks and using motes of light to upgrade. It unlocks a different exotic ability to switch to after killing a boss in WoTM. How to Acquire: This is a drop from Challenge mode WoTM by getting all the monitors and killing Aksis, when first acquired it is just a hilt. However after killing one of the bosses, you get that bosses perk fot the sword unlocked. You fully upgrade the sword once you have killed all the bosses at least once. Exotic Perk one ( Requires Vosik Kill): (Bane of Vosik) When using the heavy attack this weapons blade will trigger an explosion similar to a SIVA bomb. Exotic Perk two ( Requires Zamboni Kill): (Zamboni's Vigil) When the heavy attack is used the player plunges the sword into the ground and summons a SIVA mite tornado that the player controls Exotic Perk three (Requires Aksis kill): (Wrath of Aksis) When the heavy attack is used, the blade will splinter off into three pieces and seek out three targets to kill

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    • The Cumulonimbus - Shotgun "Where there's thunder.....there's lightning" Intrinstic Perk: Arc burn, Storm Conductor, infuse Level:40 Mag:9 Fire Rate: 20-35 Impact: 50-70 Range: 80-85 Stability: 50 Reload: N/A Exotic Intristic Perk: (Storm Conductor) This weapon fires a high impact pellet volley of pure lightning therefore it cannot be reloaded and all power ammo will be instantly put into the mag Exotic Perk: (Thunderstorm) When shot at minions of the Darkness, the lightning volley will travel between any enemy that is close to the original target. Notes: This is meant to be in the Destiny 2 world dew to such power that this weapon possesses Appearance: This gun will resemble the Quantiplasm shotgun with a good amount of bulk attached to it. Its will also be constantly discharging lighting from multiply areas. Where the shotgun cartridges are normally loaded and on either side there will be a transparent box to be able to see an "storm conductor" with lightning shooting of to the glass. Whenever it is shot the conductor will lit up on more energy will be discarged. Side notes: If anyone would like to take up the task of making this come to life in the game, please inform me and i will give you any info about the gun that you need. Thank you and may the light guide you, Guardian.

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    • I guess we can start that mega-thread now that we have the stat card templates.

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      • Started a new topic: My Radical Exotic Weapon

      • Should we start a new mega-thread for the arrival of Destiny 2?

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        • Edited by Nabthorpe: 5/21/2017 11:41:51 PM
          Weapon: Shotgun Name: Thunder Wall Exotic perk: (Thunder Charged bullet) The final shot in your magazine sends out a burst of wind dealing critical damage like a shoulder charge and while reloading any enemies attacking you will be pushed back giving you time to reload your weapon. Level: 40 Magazine: 4 Fire rate: 20 - 100 Impact: 50 - 100 Range: 50 - 100 Stability: 20 - 100 Reload: 50 - 100 Appearance: A regular looking shotgun design, but in the front there is a giant bulky barrel which on the final shot in your mag flips up in front of the regular barrel and starts glowing blue with an electrical charge flowing through the weapon.

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        • [b]Nightmarish Dreamscape - Warlock Gauntlets[/b] [i]"No escape"[/i] [b]Appearance:[/b] Uses the [armory]Days of Iron Gloves[/armory] as a base. Black energy swirls around the forearms. Has Darkness Zone decals on the pauldron. Whenever you melee with these gauntlets equipped, the black energy around your arm concentrates in your palm. Whenever the perk activates, the black energy is dispelled until the cooldown completes. [b]Perks[/b] Column 1: Stat Increase Perks Column 2: (Impact Induction) or (Momentum Transfer) Column 3: Nightmarish Hallucinations [b]Nightmarish Hallucinations (Exotic Perk) -[/b] Melee attacks with full grenade energy cause your melee attacks to deal damage in a small cone in front of you. Meleeing minions of the Darkness has a chance to cause them to flee. While fleeing, they don't attack and move in the opposite direction of you. Lasts for 5 seconds.

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        • I just want to know who is designing the appearance of these weapons. Because some, like The Distant Start, do not make mechanical sense for magazine placement and round feeding (for Kinetic weapons that use actual bullets). Just sayin'.

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        • Token of karma needs a push. Id say we should do a petition, because im sure there are many good sport pvp players who would love that to stick it to arrogant tryhards.

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        • Edited by SaucyRamenBoy: 4/26/2017 5:32:25 AM
          [b]Antagonistic Duo - Exotic Auto Rifle (Primary Slot)[/b] [i]"Opposites attract"[/i] [b]Appearance:[/b] The base uses a mix of the [armory]Zarinea-D[/armory] and the [armory]Arminius-D[/armory]. The paint undercoat is a gunmetal grey (#292E37) with black highlights. The main colour of the front half of the gun's frame is red (#B30010) while the back half is blue (#006EFF). Uses similar sights to the Iron Ranged Scope, but with more peripheral vision while ADS. Uses an extended column mag with two vertical stripes painted on, one blue and the other red. Uses the same firing sound as the [armory]Unbent Tree[/armory]. [b]Stats[/b] Rate of Fire: 100 Impact: 5 Range: 35 Stability: 68 Reload: 43 Magazine: 56 [u]Summary:[/u] High RoF, low-medium impact midrange weapon with a high mag and good stability but a slow reload to compensate. [b]Perks[/b] Column 1: Kinetic Damage/Conflicting Ideals/Focused Fire Column 2: (Smooth Ballistics) or (Aggressive Ballistics) or (Field Choke) Column 3: Hip Fire Column 4: (Rifled Barrel) or (Speed Reload) or (High Caliber Rounds) Column 5: (Zen Moment) or (Persistence) [b]Conflicting Ideals (Exotic Perk) -[/b] While this gun is aimed down sights, you gain increased range, stability, and target acquisition but reduced movement speed. While hip firing, you gain slightly increased damage, handling and kills return a portion of your magazine but reduced range.

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        • [b]Atronach[/b] (Exotic Machine Gun) [i]Conjure a perfect storm.[/i] [b]Appearance[/b]: Basic black MG frame, but appears hollowed-out and has a spinning tri-barrel. Jagged crystals that glow in the colors of solar, arc, and void are growing in the hollowed-out sections of the frame. [b]Notes[/b]: A machine gun that does all three weapon types, eliminating the need to carry three of the same weapon. And unlike Murmur, there is no need to switch between damage types. [b]Level[/b]: [i]40[/i] [b]Attack[/b]: [i]280 - 320[/i] [b]Magazine Size[/b]: [i]50[/i] [b]Rate of Fire[/b]: [i]75[/i] [b]Impact[/b]: [i]50[/i] [b]Range[/b]: [i]25[/i] [b]Stability[/b]: [i]50[/i] [b]Reload[/b]: [i]25[/i] [b]Primary Perks[/b]: Nature's Fury*/Infuse [b]Selectable Perks 1[/b]: [i]Linear Compensator/CQB Ballistics/Soft Ballistics[/i] [b]Selectable Perks 2[/b]: [i]Hip Fire/Persistence[/i] [b]Selectable Perks 3[/b]: [i]Single Point Sling/Spray and Play[/i] [b]Selectable Perks 4[/b]: [i]Field Scout/Explosive Rounds[/i] [b]*Nature's Fury (Exotic Perk)[/b]: This weapon simultaneously does Solar, Arc, and Void damage.

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