This thread is inspired by another: view original post
For most cases, when you complete a mission or kill a unique enemy or boss, there is almost always a form of reward, right? But that seems to be one of the things that's missing in Destiny.
Take Strikes for example. I love nothing more than working as a team to take down the Big Baddy at the end with a couple of randoms or even a couple of friends. But the experience alone is not enough to keep me (and probably quite a few others) interested. Sure, you get a nice exp boost at the end, but that doesn't seem all that important once you reach lvl 20. Loot is what we want.
I would even go so far as to say that the measly 10 Vanguard Marks, and the [i]occasional [/i] consumable drop is just insulting. You get more from bounties, and even the free-roam missions are more efficient than that.
This is where the Cave comes in. Farming is a key element of any MMO style game you play. For whatever reason. Sure you get hoarders and power-levellers, but what about the ones who just want a couple levels to try that level 12 Strike again? (I won't even mention Phogoth).
So, if I may humbly suggest two things: Increased rewards from Strikes and unique mission enemies, and leave farming the way it is. With more loot, farming will be less important automatically.
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#feedback
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Can't wait for borderlands pre sequel so I won't have to deal with this loot system for long.
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That's a clear lie though, you get a legendary as a 100% drop from the final boss first time through...
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Yeah see me being the moron that I am I missed that. Plus I don't count legendaries that are handed to you. Which is why I didn't count flame of the firehawk. It was a drop but it was guaranteed. Plus just to get that one legendary it takes at least about 10 hours. I can find about two or three legendaries in destiny in that time. But rng is rng.
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