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#feedback

9/30/2014 12:15:43 AM
1

Grenades need some workin'

Alright! Lets begins by looking at what we got! Titans - They have the lowest base cooldown on Grenades (and all other abilites for that matter...) They have a flashbang that deals damage and disorients. Fairly balanced. They have an area denial pulse grenade which can kill in 2 pulses which can be upgraded to pulse up to 4 times (if I remember correctly, may be 5 times...) They have an area denial line effect grenade that can cut off an exit, but really do no harm... this might need some buffing as the Second grenade can do the same thing. Only better. Sticky Grenade that kills targets that are stick. Cool. Similar area denial line... again, not useful... Grenade that turns off abilities?! Like, even those used by Mobs??? Madness... Hunters!! - Second lowest cooldown, and what I believe to be the weakest grenades... EXPLODE! Deals Damage, and applies a Dot Effect... but cannot kill. Even if at the center of the blast... Large area though, which is nice. Multiple tracking rounds!! COOL... though it can only deal half health to someone and the range and duration of the rounds is way too low... A tripmine! A tripmine that emits a red pulse telling you where it is. That the enemy team can also see... and can esy run through without taking damage... and even when they are hit it cannot kill-AREYOUKIDDINGME. Sticky grenade that kills if the target is stuck. Good. Grenade that tracks a target no matter what. Pretty cool... unless you miss... then they just sit there... useless... this would be FINE if the grenade could do any kind of damage... RADAR GRENADE. BEST GRENADE. ONLY REASON I WOULD PLAY BLADEDANCER. Warlock - Longest cooldown, best grenades. Area Denial that deals enough damage per tick to kill anyone who decides to move through it. Nerfed from the Beta, though. Good. Insane range. Range can be upgraded... Scatter grenade deals significant damage. Not much else. DEATH BOLT. Tracks targets. Kills them. Jesus. Area Denial. Deals Damage per tick. Sunsinger can throw these around like jellybeans. Radar Grenade for Sunsinger. STILL JUST AS AWESOME. Another Stick to targets to kill. Cool. In short, give us a reason to use any of the grenades. The Tripmine style ones are just... dumb. A major complaint that I have is the Young Ahamkara's Spine for the Hunter that increases the Duration of Tripmines... Like... WHY?! This is such a waste of an otherwise BADASS piece of gear! Give my Swarm Grenades more Range or make them travel faster or their Damage, or increase the DoT damage of my Incendiary Grenade. Just... somthing I can use! Something useful!

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