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#feedback

9/29/2014 4:07:08 PM
13

Bungie Doesn't Care

Obviously Bungie doesn't care about its fans/consumers. I mean look at these forums, look at Youtube's Gamer Reviews. Every review of Destiny is NEGATIVE. Yet Bungie hasn't done anything. Posting concerns with this game is working feedback wise, and this upcoming patch is only for engrams? What about the end of game rewards? What about matching players with similar skill? What about different bounties instead of the same ones every other day? What about the crucible points to be higher cap so PvP is more rewarding? What about nerfing shotguns? Watch Video Above!!!! If bungie were reading feedback all this would be fixed already
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#feedback

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  • Gotta say, there are far more issues, and Bungie and Activision don't care. They're both rolling in our money and laughing. #1: No customer service line - Everything points you here, to the forums and to help.bungie.net, neither of which has a live capability. Therefore, they can ignore customer complaints by not reading them. #2: 1 attack... got it. Understood... didn't hurt Microsoft when the a$$clowns tried to hit them, but Bungie and Activision want to support multiple platform servers... oh wait... they don't. Nevermind. At any rate, 2nd attack... a week later?? Really?? Ummm... ever hear of securing your network, Bungie / Activision?? #3: That being said... how about an offlline base that players can fall back to when Bungie / Activision fail to secure their networks a 3rd and 4th time?? #4: 7 years in development and THIS is what the finished product of an "epic new game experience" turns out to be?? Really?? It's not even half finished. When you can solo the entire "story" in less than 6 hours... you didn't really put much effort into the game, and what effort you did put, certainly didn't finish it off. #5: Level 20 cap with a grind / luck of the draw to level 29 - and a requirement to make or have friends who also play, a lot, to get Raid gear for level 30. Then, they go and nerf the farm caves that help people make that 20 to 29 climb. #6: Severe lack of storage space. Shader, Emblems, and class marks are things that should be able to be collected and used at will, not something that I should have to store if I want to use it later, in my VERY limited storage space, given that I have to share that space between 3 characters! #7: FPS with RPG elements... umm... okay. So, where's the ability to trade items between players? Where're the quests for special items (not the goofy exotic bounties that take forever to complete - seriously, 100 - 250 kills in PvP with void damage??)? #8: Supposed social game, according to developers at Bungie. The Tower is supposed to be the hub where fireteams and friends are made and stories and experiences are shared... except that you can't chat unless in a fireteam / party. Then there're those who can't be social, what do you do with them? 'No advancement for you, customer!!" #9: level 1 enemy gives the EXACT same exp as a level 20+ enemy of the same class! So... I'll just stay on Earth and beat up on bad guys that can't hurt me except in masses when I'm not careful. Yes, that's a plan... even if I do step all over the poor saps who are just starting out at the lowest levels. (This was one major problem identified in Beta that they neglected to fix prior to release.) I'm sure the list can be added to at length. But, I figured I'd secure a pretty solid foundation in your thread that lists other significant examples of how Bungie and Activision don't care about their customers. However, they don't have to. We've already paid them, and we can't get our money back from anyone now that we've opened the game... well, we can turn it in at Gamestop for all of $20 store credit.

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    • Agreed to some. The distance is really long between the devs and the players. Bungie employees are rarely seen here. And curious about the size of the team that maintains destiny.

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    • To all that complain about Destiny, and say that games were better back-in-the-day. Clearly you were not part of the Unreal 2 disaster. Also, online games back then were much more limited, and very basic. Add to it the fact that 99% of us had dial-up connections. If the latency itself wasn't frustrating enough, then someone picking up any phone in the house, thus terminating your internet connection would be the tipping point. Anyway, on to the actual rant. Although I personally feel that the direction the gaming industry has taken is an overall terrible thing, actually playing online games is far less frustrating, and much more efficient nowadays. UO, which basically started the MMO revolution, had awful latency issues that plagued the game for months after its release. The first Diablo ran on Battle.net, and holy--blam!-in-shit were there connection issues with that for way too long. Latency, lost connections, trouble logging in, etc. Today, like with D3, or Simcity, those issues were fixed very quickly in comparison. As far as content goes...Yeah, you got a "full" game, but I am willing to bet that games from back-in-the-day had far less going on than what we see in games now. Now on to Destiny. Let's assume Bungie created the game with all the content that is going to be released for it over the next ten years, already finished, including Destiny 2 and 3. This was the game they wanted to release, but they made a contract with Activision so that they could make the game in the first place, and they have to do things their way. And Activisions way is no different than any other AAA game publisher. Make something good enough that, with a ton of marketing, will bring in maximum profit. Then, assuming it gets into the hands of enough overly-privileged gamers, start to release DLC a few months down the road that was already completed before the core game was even released, and sell it for 30-50% of what the core game costs, even though it has maybe 10% of the content in comparison. This is the standard by which all AAA publishers now follow. And it's nothing new. It's been going on for years now, and people get all bent out of shape when they buy a game, as if this business practice completely blind-sided them. It's the same shit, year after year, month after month, week after week with most (not all) new titles. The majority of people know this from first-hand experience, and yet fall into the same deal over and over, as if hoping that the next title "will be different from the rest." If the gaming community wants things to change, we (myself included) have the power to do so. Stop buying games. Period. Or stop buying them under a specific publisher. Better yet, I challenge anyone to start their own game publishing company, and then try to compete with the big-boys using less profitable business strategies. See how far you get. Anyway, nothing is going to change unless something kills the video game market, like how video games killed the comic book industry. And look, everyone knows what is going on, and what to expect when they buy a game (unless they preorder, which is a -blam!-ing retarded thing to do, especially these days). So, either keep feeding the beast and possibly enjoy the title anyway (I'm enjoying Destiny), or go read a book, have sex, learn a language, train for the corporate Olympics, and so on. And finally, even if the publishers are taking full advantage of how stupid most people are (almost all corporations do, I know I would want to financially qualify for an Eyes Wide Shut party), either the game they release is fun, or it isn't. I know I'll keep playing Destiny on and off for at least a couple of expansions. Why? Because I just don't really care about being financially strung along via, what is to me, a great game. Like I said, the gaming industry is not going to change (for the better), and like all other things with vast amounts of money involved, they go downhill.

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    • They are reading feedback. In the new patch, they actually have fixed the end game reward roll. I get mad about this game quite often, but I still enjoy it. So I'm not talking out of a pure love for Bungie. But, you have to understand that changes take time. It takes time to discuss changes, code, test, discuss, recode, retest, and eventually implement. Bigger changes like added environments and such require more time to create. I know you didn't mention that, but I'm just saying all around you won't see this game do an immediate 180. Bungie is human just like the rest of us.

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    • It's really sad.. freaking sad

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    • I'll bet if this were a subscription based game, we'd have them answering the mail on these issues, protecting their servers, and getting players back in the game ASAP.

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    • That's because Bungie thinks they have created the most bad ass game on planet earth. The last thing they want to hear is that they done -blam!-ed it up and wasted their 100 million budget on a game that was half assed

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    • Tears Collected: 000014

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    • Shit can't all be fixed in a matter of 4 weeks, bro. They need time to properly work out their patches. Some patches will fix one thing at a time, others may fix multiple things at a time. But they can't do everything in such limited time pf the game's existence.

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      • I do think they should come out and said something but Im not expecting them to have it fix right away.

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      • which youtube reviewers are you watching? if you're watching ones who do nothing but bash on a game, focus on only the negative, or focus on only a couple negatives and strawman the positive. then you're not watching good reviewers. plus as so many other people have said, things take time. Be patient.

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      • Software development is not an overnight process. It's not as simple as fixing a bug or removing a feature and dropping a new release. Regression testing is important and time consuming.

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        • Agreed

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