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#feedback

9/28/2014 7:03:01 PM
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My List of Suggestions

So hello again everyone. Last time I posted here, it was a big wall of text about what went wrong with the 1.0.1.5 hotfix patch that was added, and that drew in quite a lot of good discussion and conversation about the direction of the game in general. Now it seems to me like this game already has a set schedule in place at least through the release of DLC 2, so instead I want to focus on the future beyond DLC 2. So, a quick bit about myself before we begin. As I stated before, I'm a hobbyist game developer who has worked with modifications and engine software development for 10 years now, so I understand mechanics of games and what makes things work, and not work. I also understand the development cycle, and how changes should be incorporated in a manner that is not to cause the most disruption to everyone. So anyways, let's get on with the discussion, I'll keep my "wishlist" in a nice ordered manner to talk about. [b]1. Exotic Item Enhancements[/b]: One of my biggest "gripes" about Destiny currently, is that Exotic Weapons and Armor don't really feel "special" in any way or form. About all they are currently is a uniquely modeled weapon with one or two unique abilities, and the rest draw from prior abilities. One of the things that should be done in the future is to change Exotics to be much more "unique" in nature. By this, I mean add fully unique skill tree setups, and have the abilities consist of 5+ unique abilities to the weapon or armor itself, and don't be afraid to add unique "elements" to the weapon, Example: The Thorn would have been perfect with a "Poison" element, even with the DoT ability effect. [b]2. Strip the 1 Exotic Silliness[/b]: Exotic gear was meant to be an accomplishment in Destiny. I personally think it would be much more of an "accomplishment" to actually show off all of the cool gear I have spent time and effort collecting, instead of leaving people thinking I'm just some old level 28 with only one piece of Exotic gear to show for. This wouldn't even break the current system either because the total light bonus from 4 exotics adds up to the same as 1 exotic and 3 raid pieces. If you want to have a Truly Unique experience, add a "Ultra-Rare" tier of gear, for example, the class-specific items that have unique bonuses. And weapons, and then enforce the 1 per limit on those. [b]3. New Weapon Sub-Classes[/b]: This one's easy to get to. Right now we only have the basic weapon architectures, Rifles, Shotguns, Rockets, Etc. There's nothing creative to it. I propose that we add some additional architectures to draw from, for example, you could have a weakened form of the Sword of Crota Exotic awarded for doing the upcoming Moon Raid, and have that as a Special Weapon or a Primary Weapon. You also have all of these "cool looking" alien weapons that are being fired in our direction, why can't we pick those "toys" up and turn them against their Masters. If you want to be creative, have an "Exotic Bounty" be started by a very rare loot drop from the enemies that has a "Cleanse the darkness of this gun" and awards the gun in the end, lots of possibilities here to get some cool new weapons. Besides, who doesn't want to blow that Hobgoblin up with it's own darned solar laser on those Solar-Burn missions. [b]4. PvE / PvP Complete Separation[/b]: We need to completely separate these two from the game. Lots of people agree that having PvP Challenges for exotic bounties isn't the way to go. Sure I understand that you want people to "try" everything, but also understand from our perspective, that not everyone likes PvP, and I'm sure a large majority of players bought this game only for the PvE element. I propose that all future Exotic Bounties be completely stripped of PvP challenges, and the current ones have a PvE alternative objective assigned to all PvP parts. Also, remove Xur from the bounties, if I get a bounty on a Sunday when he leaves the tower, I don't want to have to wait 5 days to complete my bounty. [b]5. Player Interaction[/b]: This is supposed to be a social game, and right now the interaction between players is not really "great". There's a few possible things we could do to enhance this. When out in the Patrol Missions you should add some features to the game to "spruce" things up, for example add patrol PvP, so you can challenge someone to a 1v1 PvP or even a 1v1 event style thing like a Race (Get to B first to win), or an Objective Race (Complete 'x' first to win) and award something to the winner. Beyond Patrol missions, we need to add matchmaking to the Daily & Weekly missions and strikes. There is no reason that we should be forced to find our own groups to do this. For a Raid, yes, completely understandable, but not for a Strike or a Mission. [b]6. Economy[/b]: So one of the "huge gripes" of the 1.0.1.5 patch was Bungie's notion of an "economy exploit" to a non-existent economy element in this game. Sure there are currencies, but there is no [u]economy[/u] in this game. I propose we add player to player trading to fix this. Sure, many of you may disagree with this, but it can be easily "balanced" and made fair. For example, you can add restrictions on what can be traded and what cannot be traded. Obviously we can add some basic monitoring to make sure nothing "illicit" is being done in the game, but this is something we need in Destiny. [b]7. More Vendors & Adjustments[/b]: If you have ever actually sat and looked at the map of the Tower, you can see they have more areas that can be "visited" in the tower, one called the "Hall of Guardians". There are many threads about having vendors we can sell items to for materials, or even having a vendor to change the look of our character. I think this is a great idea and a great opportunity to add new content to the tower. As for vendor adjustments, I think we need to do the following: * Remove Exotic Items from Xur, selling an engram is fine, but you're basically giving away Exotics there, not much to say for those. * The Cryptarch should be allowed to sell Rare & Legendary engrams once you get him up to higher levels, IE: Rares at 25 - 50, Legendaries at 100. * Outfitter: This is kind of a useless vendor right now. I'm not exactly sure what we can do to change this. * The Vanguards: I think we should be able to buy "Unique Bounties" from them to do special in-game tasks and missions on things like Patrols (Special Bounties) to earn Vanguard Rep. and Marks. [b]8. In Regards to Leveling & The Cap[/b]: Personally, I think the whole gear/light system is silly and it should eventually be scrapped. I think what needs to happen is the level cap needs to be expanded to a really "high" number IE: 100 - 250, and then light is used as an experience modifier to say how quickly you can level up, obviously each level getting tougher to accomplish. This opens the door for new "level based" gear, and even new gear rarity types. You could even add a special vendor to trade Motes of Light to "up" the level of a piece of gear. [b]9. Vanguard/Crucible Marks[/b]: Remove the weekly cap of these marks, change achievement parameters to award when they hit 100, but let them keep earning more. Someone who plays a lot of Destiny should not be restricted to earn their gear from the amount of time they put into the game. [b]10. World Events[/b]: There needs to be more types of events to draw from. Sure, I like the whole notion of knowing when a Devil Walker will land in Old Russia, but why is there only a Devil Walker event there. Surely we can do better than this. [b]11. Survival Mode[/b]: This one's hugely popular. You should add a selectable mission type to all of the existing maps for a Survival Mode where teams of 3 - 6 are matchmade together and then survive increasingly harder mobs of enemies that progress in level over time. Add modifiers to the game as you get further in and award items, and Vanguard Marks & Reputation for surviving. I know some people want to do the same to the Tower, I personally disagree because the Tower is supposed to be a place of "recourse", where you re-stock and gather your friends and gear back, not fight to the death. Not to mention, the new players will be screwed over if you do this. So, let's add this mode to all of the other maps, give it an entry level requirement, and you're good to go! [b]12. More Sub-Classes[/b]: This one's been addressed a lot as well, and while I do think we'll likely be getting one at some point in the future, there's no reason for them to stop there. Make it challenging to unlock and give us some cool new abilities to use with it to be a rewarding experience to finally unlock it. [b]13. To Sparrow or not To Sparrow[/b]: While I'm sure everyone loves to pop on their sparrow and glide across the land, I don't see any reason we should "only" have the sparrow. There's plenty of opportunities to give us even more vehicle types, you could even weaponize some of those types to give players an incentive to go for other cool vehicle types. That way we always have "something else" to try to earn in the game. I have many more, but the rest of them are very "small" and more detail oriented things to be done. I'll let this topic get going at least for a bit before I decide whether or not to add some more of my ideas to it. So, I want to hear your feedback here. What do you think of these ideas, and would this make the future of Destiny more interesting?
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  • I'm gunna stray away from the whole loot discussion. It's been beaten to death in every which way bungie knows its not perfect and we should see an improvement soon I have faith. But I am gunna offer up an idea that I hope everyone in a clan can agree on. We don't have much to do by way of clan activities. Other than a few achievements that are based on being in a clan. I wanna see a competitive pvp/PVE dlc or patch update whatever you will. I'm thinking it be called clan turf wars. Every clan starts out with a clan base (you can choose from 6 models of bases) these bases have your own personalized vendors which you can by like spinmetal relic iron so on and so for for an increased price. A clan vault(only unused items can go in there and you can donate glimmer to the clan to help buy upgrades) a clan bounty board for weeklys and dailies picked out by the clan leader to earn experience for the clan to help earn new upgrades. Now every clan starts with say 5 territory plots that also add experience to the clan. Other clans can issue a "turf war" invitation to adjoining clan territory. If the invited clan does not respond to this invite within 48 hrs the territory is forfeited. Clans can only issue 2 a day. And some territories will be worth more than others. Depending on region you will get to play in different variations of the maps(forested areas with have trees with small bases in them desert areas will be wide an open easily defendable etc). It's balanced cause the bigger clans who have more players will have to be defending their territories more often. Now for the PVE portion of the game style you can get warnings saying a large fallen army is converging on your territory you have (depending on how big it is is how long you have to assemble) 45 minutes to assembled and defend. If you lose in this you forfeit your land but you have the opportunity to take it but so do other clans that are watching they can go and do battle to get your territory. So all in all all this clan experience with encourage clans to be very active.

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