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Destiny

Discuss all things Destiny.
9/25/2014 2:44:44 PM
1

Darkness should consume you

So you know at the start, when you first awaken by your companion and you travel through the abandoned warehouse; that is what destiny should be like. "The fallen thrive in darkness, we do not. We need to find the light." This is said by your ghost in complete dark with fallen eyes climbing the walls and horrific sounds echoing throughout. After finishing the storyline, I was bummed that there was only one brief moment of "darkness" and that was about 5 minutes in the subway. I feel like Bungie could have made more zones, hopefully in dlc, that have the "darkness" ambiance that would fit perfectly with the Travelers "dying light." The Hive was an ok job, it was too lit up though. They are creatures of "darkness," why would they have an insane amount of flood lights in all their rooms? Bungie has the capability of achieving more of a "darkness" ambiance, since that is what Destiny is all about. Look at what you guys did with Marathon and Halo, pre Halo Reach. The Library is the perfect type of ambiance for the hive. And the fallen? Just make it darker inside their buildings. Even when it turns night, the moon isn't that bright to light up everything like it's just an overshadow of a blue daytime.

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  • I agree, remember that mission on earth, the first time you meet the Hive? "The Fallen really didn't want anyone getting in here... or out..." Then your motion sensor goes nuts, it's pitch black, you have no idea what's coming but you know it's bad, and then, SPACE ZOMBIES. The Hive had one of the most epic introductions in this game, along side the Cabal. I WISH there were more missions that play off of unlit rooms.

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