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#feedback

9/23/2014 5:10:30 PM
12

Auto Rifles too over powered

TL;DR = Nerf Autos or Buff precision rifles to be on par with Auto Rifles. I feel like the Auto Rifles are unfair in PvP. Someone like me who prefers precision over rate of fire, likes to play with a Scout or Pulse rifle, but I noticed that I do not stand a chance 75% of the time in close to medium combat. Why does this bother me? Well there's only 3 different categories of guns for primary and it's unfair how Auto Rifles will demolish almost anyone up close to medium range when most of the maps are small. What's the point of a Scout and Pulse rifle anyways if majority of the maps are fairly close range giving auto rifle user an advantage? When I use precision rifles I land almost every bullet on the head, but if the enemy has an auto rifle I'll be dead by the time I can land a 4th shot. It's also unfair how some Auto Rifles have almost half way impact with 230 damage and crazy good stability. Some of the Scout rifles claim to be "versatile" in all ranges, but that isn't true. And some of the Pulse rifles can go full auto, but they still don't stand a chance. Nerf Autos or Buff precision rifles to be on par with Auto Rifles.

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  • I agree precision weapons are at a big disadvantage to auto rifles. By the time I make the third trigger pull on my scout rifle in already dead. The majority of people will ALWAYS gravitate to the best weapon and that is without a doubt auto rifles and then fiercely defend their crutch of a weapon. I really hate that game developers have taken out the skill and precision aspect of shooters in the last several years. Now most shooters are just mindless run around the map and whoever pulls the right trigger first wins. This is why I have always liked halo where its not all about full auto guns that can hit you across the map. I'm sure bungie will eventually balance the weapons but prior experience tells me we will probably have to wait several months before such a patch is released. there are a few auto rifles such as the shingen-e which has nearly maxed out rate of fire AND stability. This gun just destroys everything in its path. How they thought this gun was balanced is beyond my comprehension. Here's my ideas on how to balance auto rifles: Increase recoil with an increasing penalty the longer the trigger is held. Reduce impact to the lowest of all weapons. Auto rifles should do the least amount of damage per shot of all guns no exceptions. Auto rifle damage drop off needs to be shortened significantly. increase rate of fire on scout and pulse rifles. reduce recoil on scout and pulse rifles. this will still make auto rifles the best choice at close range and a 50/50 chance at winning in medium range and bad choice for long range engagements. Right now auto rifles dominate at all but very long range.

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