As everyone knows, Bungie has yet to release a third subclass for Hunter, Warlock, or Titan. From what I have noticed, Hunters have subclasses for Arc and Solar, leaving out Void. Warlocks have subclasses for Void and Solar, leaving out Arc. Titans have subclasses for Arc and Void, leaving out Solar. So what I have come up with, is three subclasses for each main class that fills this gap.
So far I have completed a general overview of the Hunter subclass. I will try to update with the other two once they are done.
So anyways, without further ado, here is my idea for the third hunter subclass; the "Shroudbearer":
Super: Shroud of the Void- Envelopes the Guardian with a shroud from the Void, making them completely invisible to all enemies
Super Upgrade 1: Agent- Lasts longer
Super Upgrade 2: Ninja- Move faster
Super Upgrade 3: Assassin- Attacking won't drain cloak
Melee: Poison Strike
Melee Upgrade 1: Alchemist- Poison lasts longer
Melee Upgrade 2: Life Steal- Kills with melee heal Guardian slightly
Melee Upgrade 3: Plague- If poisoned enemy dies, has chance to infect nearby enemy
Grenade 1: Void Blast- Deals void damage in bursts
Grenade 2: Void Trap- Mine that activates when enemies step onto it
Grenade 3: Poison Gas- Cloud of poison gas that slows and inflicts damage over time
Jump 1: Double Jump
Jump 2: Glide
General Upgrade 1: Stalker- Move faster while crouched
General Upgrade 2: Parry- Take less damage from melee attacks
General Upgrade 3: Immunity- Immune to poison damage
Please note that I left out the upgrades for training, because in most cases they are all pretty similar among all subclasses.
Check back soon for details on the other two subclasses, Flamebreaker (Titan) and Arcrunner (Warlock).
-Renny
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The third slot was never a subclass, the coming expansion will be removing it