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#Multiplayer

9/22/2014 5:05:34 AM
2

The Current State of PVP and How To Fix It

Hi all, just wanting to share some thoughts on the current state of the Crucible... I'm gonna start off with where I feel it is at, and then move towards how Bungie can fix this. Here goes: After playing both Alpha, Beta, and all throughout the first week of release, I came away with a very positive opinion of PVP and how solid and fun the game was. Supers could get annoying, but still felt balanced, and while grenades were pretty commonplace, the gameplay still really revolved around the gunplay, agility, and melee. Enter the past 3 days. I have played two matches where I [i]cannot get a kill[/i] because I get supered within the first five minutes of a game. I have been unable to melee a single Titan in close quarters without them elbow rushing or fist of havoking me. Every match I have played for the past three nights (save for one or two rounds of skirmish) have been an utter mess of super spam and grenade spam. Within the first three minutes, my headphones are usually struggling to keep up with the sheer amount of explosion/super/grenade effects going on at any one time. Unless I whip out my own supers/grenades, I find it laughably hard to simply [i]shoot[/i] and kill things in an FPS, which is pretty ironic. Now, how do we fix it? Bungie does what crucible says it does. Remove all intelligence, strength, and discipline modifiers, and have a flat super and grenade recharge rate for every class, no matter what. Remove all gear and weapon bonuses, and stick to a flat damage model. By doing this, we effectively return to the actually enjoyable "early level" gameplay that was prevalent in alpha, beta, and early days of this game. I know lots of you will disagree, but ask yourself why Halo was so good in multiplayer for so long. Simplicity, equality in all spawning load outs, and decently long TTK. Thoughts?

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  • Edited by Starhawk U78: 9/25/2014 1:39:26 PM
    I like this idea; I think that each weapon class should have the same damage output and limitations. This way everyone can just play, and a true skill level can be determined. Halo 3 was fantastic, with everyone having the same stats for armour, weapons, etc, with different cosmetics. At this point, if you play a lot and get good gear, you are dominating, not necessarily because you are a better player, but because you have played more, and therefore can buy legendary items at the vendors. EDIT: I just realised when reading this post how much I miss rushing for the rocket launcher. Halo 2 and 3 were the best Bungie games in terms of multiplayer. Everyone was the same, the only way to elevate yourself was to play a better, smarter, faster game than your opponents. I am not playing crucible until I have decent gear; I would be playing it a lot more if things were more equal.

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  • I don't think this game was ever meant to be truly competitive. This is something I realized the more and more I play. Sure we could have a things equal but I honestly think it would make the Crucible less fun. It's fun getting triple downs with Nova Bomb and Radiance. it's hilarious when you fist someone with the havok and ruin their day. It's hilarious when you Arc Blade through an entire squad of novices and leave them reeling. That being said, at the high level end game there is something to be said for people who dominate. This is certainly a skill based game as surviving longer than 2 or 3 minutes can be tricky. I think Bungie just didn't want to deal with the whole MLG and pro leagues or circuits. Those guys play the game for cash and make demands that may have stifled the creative vision Bungie had set for this game. Overall I really like the PvP. These changes you mention should only be implemented in some sort of separate game type or play list.

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