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Destiny

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Edited by Knightfall: 9/19/2014 3:35:49 PM
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Hunters' super isn't overpowered. Here's why.

As per usual, we're all seeing a lot of ranting and complaining about the Hunter and the super ability either with the Gunslinger or Bladedancer subclasses. Too many feel it is overpowered and unfair. Here is my take on why it is not. When a Hunter does a super, he/she has to do the following: - Enable it within the right timing to engage others. Too soon, and it wears off before you get a shot off or a melee attack in. - Have good aim to not waste a shot if using the Gunslinger subclass. - Survive attack shots and melee hits while doing the above. - If killed while super is enabled, it is gone on re-spawn. When a Titan or Warlock does a super, he/she does the following: - Press two buttons when close to one or more enemies - If hit successful, walk/run away and continue on. If missed, fight or die. - If killed while the Titan or Warlock is about to land a super, the super is considered inactive, and is there on re-spawn. Another way to look at the situation: When a Titan/Warlock does a super, you're probably dead. If a Hunter enables the super, you at least have a change of fight or flight. Now please, discontinue the posts about Hunters being overpowered. Just learn how to handle the situation, or, let it happen and continue on. Cheers.

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  • As a Titan you have to wait for the opportunity to use your super efficiently and you have to be close to your enemies, whereas as a Hunter you can use your super anywhere anytime and most likely still get 3+ kills. Taking down a Hunter in his bladedancer mode is pretty though (not impossible, but close to impossible), but the Titan super is easier to evade because they have to be close to you. I've also seen Hunters use their supers way more often than Titans or Warlocks do, I don't know if the recharge is that much quicker, but even when I'm fully equipped with intellect I'm still just able to use my twice. Also in 3vs3 the efficiency of the Titan super is cut down severely whereas the Hunter super is still just as effective. I think the classes are all pretty balanced as long as they cut down the time the bladedancer is active, because it's too long.

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