[i]"Be immovable, yet unstoppable."[/i]
The Juggernaut subclass combat wise falls somewhere in between the Striker's high damage engage play style and the highly defensive play style of the Defender. The Destroyer's super charge is called Duskbreak Armor, which turns you into a hard to kill monster of a guardian capable of jumping into the Darkness alone and taking it on without so much as a sweat.
[b]Grenade Types:[/b]
[b]Bouncing Betty[/b]: A grenade that upon being thrown locks onto nearby enemies and fires bullets at them before exploding.
[b]Molotov Cocktail[/b]: A makeshift incendiary device that lights nearby enemies on fire. The flames linger on the ground temporarily.
[b]The Longarm[/b]: A specially designed teleportation device that upon contact with an enemy will teleport them in front of you.
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[b]Jump Skills:[/b]
Lift and friends
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[b]Duskbreak Armor:[/b] Channel the Light into an impenetrable suit of armor that grants damage reduction, bonus melee damage, and a shield on activation, then creates shockwaves as you move for the remainder of the duration.
[b]Modifiers:[/b]
[b]Icarus Impact:[/b] Staying in the air for extended periods of time stores up power to create a bigger, more powerful shockwave upon landing.
[b]Solar Flare:[/b] Breaking the shield created by Duskbreak Armor creates a massive fire explosion that engulfs the Darkness.
[b]Resonate:[/b] Shockwaves created by Duskbreak Armor last for a short time after being emitted.
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[b]Megaton Punch:[/b] A devastatingly powerful melee attack that deals additional damage and knocks the target back, damaging other enemies they hit.
[b]Modifiers:[/b]
[b]Phoenix Strike:[/b] Enemies hit with Megaton Punch are lit on fire, dealing additional damage initially and over time.
[b]Unstoppable Force:[/b] Using Megaton Punch while in midair instead causes you to slam the ground, knocking nearby enemies into the air and damaging them. Using Unstoppable force increases the cooldown slightly.
[b]Rampage: [/b]Kills reduce the cooldown of Megaton Punch.
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[b]Ability Modifiers:[/b]
[b]Sunfire:[/b] As long as the shield is active, Dawnbreak Armor deals fire damage to nearby enemies.
[b]Uppercut of Justice:[/b] Using Megaton Punch while sliding instead launches the target sky high and deals slightly more damage.
[b]Immovable Object: [/b]Activating Dawnbreak Armor instantly restores your health and reloads your magazine.
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[b]Character Modifiers:[/b]
[b]Shattering Frag:[/b] Enemies hit with your grenades deal reduced damage to you.
[b]Demolition Crew:[/b] Heavy Weapon ammo capacity increased. You are immune to your own Rocket Launcher splash damage.
[b]Ignition:[/b] You deal increased fire damage.
English
#Destiny
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Fact of the day: Impenetrable is just a word used to make the ability sound stronger. Seeing as the majority believes this class is too strong, exactly what is too strong about it and how can it be fixed?
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Too OP for PvP, instead of an invincible suit of armor, why not an 2X overshield like in Halo?
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What abilities in particular seem too powerful. Don't want to break the multiplayer too bad.
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great idea, just seems a bit overpowered
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Too strong for multiplayer. Imagine this, then you get some heavy ammo for a machine gun. An unstoppable killing machine.
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Warlock subclass - Lightning step Arc element Jump abilities upgrade to jumping up un small discs of blue light (think mini platforms) Can upgrade to more steps Can upgrade so holding jump will keep you standing in mid-air Melee is an electric punch Can upgrade to throw small bolt of lightning Can upgrade so lightning bolt slightly slows enemy movement Super shoots out discs of electric light (think Krillin from dbz destructo disk) shoots 3 in a spread like the nova bomb split, no drop off Can be upgraded to send 2 at a time as shots like golden gun Can be upgraded to blast in a circular motion but loses significant distance Can be upgraded for sooner drop off plus AOE
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Bungie hire this man!
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Considering changing Resonate to the following [b]Supernova:[/b] As long as Dawnbreak Armor is active, the last bullet in your clip explodes. The explosion size and damage increases with the size of your clip.
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I might like the super to have some form of range to it. Sometimes I wanna fire of my super, but don't want to high-five the boss. :D