1. Player to player interactions
Like if your new to the game you can pay other players with glimmer to be a guide or protect you
2. Things like auction houses
3. For people that watch sword art online
Swords that aren't abilities
Open world PvP that allows you to loot other players
4. Able to capture people in open world PvP with stuff like handcuffs (almost like DayZ)
5. Open world like DayZ
That's all tell me what you think
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In my opinion, adding auction houses or paying players brings in a huge complication to the game. Then you'd get people paying each other real money - which I think would take away from the game. As much as I want to trade with my friends, I understand the negatives of being able to. I think that the pvp world idea [i]could[/i] be super cool, it doesn't [i]seem[/i] to be the direction they're going in and implementing it would take some serious overhaul I think.