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#feedback

Edited by Space Wizzy OG: 9/20/2014 9:00:03 PM
44

Fixing the Crucible's "competitive multiplayer"

Bungle is back. This time worse than ever, first I would like to give a huge thank you to the team at Bungie considering many of my suggestions on balancing of the weapons and the vehicle issue on Mage Light. With that being said guys, the PvP is the best of any shooter I've played for a long time. However, it still has huge flaws. From a competitive players stand point there are 2 major issues and I will begin by addressing each one then go on to give a suggestion. First, the largest problem overall is the prevalence of special ammo. It tends to be at 90% of respawn points and I would predict it has a 30 second timer. What this has done is conditioned most newbie players who cannot learn how to use their primary to constantly slide around the map shotgun spamming. This happens at this point so much in rumble that it is laughable. The other camp is the people who use the fusion rifle like there is no tomorrow and run around the map, again like the shotgun noobs. While I have no problem with this and still crush players by now always playing at range, watching motion detector and listening for the precharge of the fusion rifle, many lesser skilled players are dying constantly and forced to join camp with the "Shotgun newbz". In short, the special ammo needs reworking on a longer timer and relocating to middle map positions this would promote map control. A good example of where special ammo should be is on The Burning Shrine under the middle column, with less around the edges. As it already drops for the entirety of the team if they are nearby (within 10m I believe) this leads to better team coordination of grabbing it. Like the heavy. Second, is the lack of a ranking system of any sort. Due to the games infrastructure of randomly rewarding and the fact that losers still can get loot to (I'm sure with less chance though). This leads players like me to feeling completely left out, often times post match if I am not running with team mates I can be literally the ONLY ONE positive and with a large amount of kills. Then I watch as the loot is showered onto the guys at the bottom who made my team lose. This is not how it should be. There should be a much higher drop chance for 1st, 2nd, and 3rd followed by an even higher chance if a player is consistently placing without backing out of matchmaking. The bottom players can still have loot, I understand why the system is there but it must be with reduced odds (or more so if it already is) Lastly, my personal suggestion is a true skill system in this game. I know, I know you guys will have a field day with this debate but please hear out my cry. There has not been a console shooter since Halo 3 to utilize a good ranking system. Halo Reach's arena system was horribly flawed. It doesn't even have to be present in each playlist but if possible at all like Halo 3 had social and ranked. A small section with ranked skirmish and ranked control would be a God send of keeping high level players of my caliber interested. As of right now out of roughly 60-70 games of skirmish we have lost 2 and those were the most interesting games, yet we were never able to rematch the players that defeated us and without a private lobby system.. Well there is no way to play other high level players. Thanks as always for reading Bungie- DyeVine

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