Tired of everyone crying this class or that class is OP. Or this ability should be lowered. The truth is we all know how to beat each class and each ability when it's used. It's just a matter of thinking fast enough to beat it. I am the worst pvp player in the game hands down and I don't complain about it. I have had the special quest for over a week to get 25 spread on pvp can't do it. It's not the game it's me simple. So stop crying or quit.
English
#Destiny
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People need to actually think. I know one of the main reasons my K/D is where its at is because when I'm either on low health or there's a group of players inbound, I run the other way...
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The truth is that it is built around shotguns. The majority of the maps are made of tight spaces, small rooms, and hallways. There is two or so maps big enough for sniping. Im fine with it though ill just play my Hunter like a Titan. In your face melee styles. My only complaint with crucible is to buff hand cannons. There is no clear advantage to picking a hand cannon. Yes Hand cannon has the highest impact, but it is cut off in pvp. Impact is a stat that people see as how much damage the weapon does. Well impact also causes a flinch or stagger on enemies in PvE. It does not do this in PvP. I believe that should be changed. I think that a handcannon should be able to make opponents who aim down the sights to flinch or have pain wobble while under hand cannon fire. This will not be op as a hand cannon as large windows where it does not fire due to its low rate of fire, low ammo clip, and slow reload time. All these provide any enemy with a decent window of opportunity to fire their 3984763 auto rifle shots at the enemies head. This flinch would allow hand cannon to have something that would let hand cannon users fight fairly 1 on 1 with someone using another weapon. Because lets face it, by the time you aim a head shot your second headshot you've already been dead. Snipers get painwobble/flinch from every other weapon. So why cant Hand Cannon cause flinch. It ofc has the highest impact out of all the weapons.
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Edited by l cohen l: 9/21/2014 8:28:03 AMI used my super (Titan) near the edge of the map I was playing (just recently got the upgrade to make it go further when jumping, completely threw me off) and I went flying off the edge. Spawned and it was still available because I hadn't smashed the floor. Does this happen for the other classes?
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I think the spread applies to your overall stats. Like, have 25 kills higher than deaths through your stats, not in a single game. Cause the first game i played after i got that bounty, i went 23 and 4 but i still got it. And i have almost Twice kills to deaths overall.
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Some supers are more efficient at killing than others.
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Finally someone who undersstands Pvp like they're supposed to be doing. What a bae
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I couldn't agree more, i hate using my pulse rifle in close quarters so instead i use my shotgun (moral of the story: if someone pulls out a shotgun dont get closer, turning around and making a tactical retreat is always an option )
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Edited by Tawn: 9/21/2014 7:57:31 AMI have a 2.20 kd . Fusions are op . Maps are too little . Shotguns over used. It's like playing gears a of war . I'll play again in a couple months .