Hi there Bungie community.
Everything was going just fine since the relese of the game, but in the last two days I found a nasty problem in strikes.
You have the matchmaking for the high level strikes and that's fantastic. Being able to play with complete strangers for the greater good. The problem is, when you are fighting through the hordes of darkness and one of your teammates leaves. Or both of them. That can happen at the very beggining of the strike. Maybe it wasn't the strike that he/she wanted. But the rest of the fire team has to get through without one or two of the members. And you know, shit happens. You die and have to restart again.
I know that sometimes someone can join your server, but it doesn't happen allways.
I know that people has a life, plans or urgencies. But if you know that maybe you can't finish the mission you shouldn't start it, because your team needs you and more in the high level strikes.
So a way to punish people for quiting during strikes would be nice. I know there should be some rules, like no penalty if your fireteam was defeated and some other examples. But some way to prevent players from just leaving people behind.
It's kinda frustrating when you're killing the Archon in Venus, 80% of the health removed and one of your team members quit just because they got killed and I couldn't get close to revive them. (He didn't even wait the 30 seconds...)
Anyone that has a better idea?
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Maybe they quit because they got disconnected. Ever thought about that? Happens a lot of times in this game.