After 10 days of online play, mostly inside the Crucible, I feel it's time to shed some light onto the Control playlist and what a lot of you are doing wrong that's causing you to lose matches. I will make a list of several points, detailing the rules of Control as well as several combat decisions that you should or should not be making at any given time... but first I will say this:
[u][b]Control is a KILL-BASED GAMETYPE[/b][/u]
Now, let's begin with the laws of Control.
[spoiler][b]1) Capturing or neutralizing a control point awards your team +75 points.[/b]
a) As far as I can tell, each member actively capturing/neutralizing a control zone is awarded these points, meaning that larger groups of teammates working together to gain control of an area results in a larger net gain of points than a solo cap.
b) This is a one-time point bonus. [i]You do not accumulate points over time for holding control points. [/i]
[b]2) Each kill awards your team +100 points, as a baseline.[/b]
[b]3) You gain +50 points per kill for each control point currently held by your team, for a maximum of 250 points per kill if you hold all three. [/b](Disclaimer: This does not mean that you should attempt to control all three capture points.)
[b]4) Spawns are based on player proximity rather than control points held.[/b][/spoiler]
Now let's delve into some of the things I see players doing wrong. Consider these things when next you play Control and you will likely see a big difference from your previous games.
[spoiler][b]1) Sacrificing oneself in order to neutralize an enemy control point[/b]
If you successfully solo-neutralize an enemy control point but are killed before completing the capture, you have just given the enemy team a net gain of 25 points (+50 for each control point they still hold). This is not accounting for the fact that they will likely re-capture the zone after your demise, gaining another 75 points or more in the process.
[b]2) Challenging any firefight that is not a 1v1 or equivalent (2v2, 3v3, etc.)[/b]
Just don't do this, no matter how big of a badass you think you are. If you are truly a badass, then you should know how to pick your fights.
[b]3) Trading kills[/b]
If the enemy holds more control points than you, this is NOT an even trade. Run away and live to fight another battle.
[b]4) Capturing the least-desirable control point[/b]
Capture point A on Blind Watch, Mars, is a perfect example. The spawns nearby this control point are an excessive distance from any other control points and are predominantly out in the open. If the enemy team is spawning in a place similar to this one, [i]let them.[/i] The sheer presence of your Guardian too close to these types of areas will cause player spawns to flip-flop, placing any of your respawning teammates in a... let's say... "less than desirable position."
[b]5) Solo capturing[/b]
I don't mean to suggest that you should just ignore an opportunity to capture if there are no enemies nearby, but bear in mind that you will earn even more points for neutralizing/capturing if you wait for a few teammates to arrive (as well as the fact that it will neutralize/capture [i]even faster[/i]). Also be aware that the in-game announcer will alert the enemy team the second you step inside their control zone.
[b]6) Standing upright while capturing[/b]
If you're going to take an enemy's control point, knowing the game will alert them to your whereabouts, at least crouch while you're doing it. Make them do at least [i]some [/i]guesswork, and try to get the jump on them if they move to defend.
[/spoiler]
That's all I have for now. If I remember anything else or am provided with any more valuable points, I am likely to edit this post at a later date.
[b]TL;DR - High K/Ds win Control matches.[/b]
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Control the heavy, control the game.
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The entire team does not have to go to capture a point. Doing that just gets you trapped in a loop of being down 2-1 in control points going around the map. Get one, some stay near some go x)
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dont run the loop ... pick two ... hold em down and let them walk into you shooting lanes ... i cant stand the groups that go a to b to c over and over
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An important tip that is always overlooked on playing Crucible is aim and shoot for the head.
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I'd like to add about the heavy ammo. Why do so many people run away from it? Pay attention to when it's spawning and know where the spawn points are on each map. And for the love of all that is holy, if you see a teammate coming toward it (watch your map!) and you have 2 seconds to spare, wait for that teammate before opening the heavy ammo crate. Heavy ammo often equals free points.
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High K/Ds win the game, negative/low K/Ds get the gear. This is a problem.
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GodRealm
Lets get it over with... - old
Started a new topic: Favourite Guns in Destiny
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Good job man. This is good on your part to let the community know little things that they might not know. I'm a die hard PvPer from halo days. Destiny isn't as good in PvP as halo was but it is still fun. All bungie needs to do is give us something to show for doing great or give us a reward that we can reach faster the better you do in pvp. Keep thd random rewards there just add another element to be gain from doing good. I tell people all the time the best part of destiny pvp is it doesn't matter how good you do, just have fun and you could get something awesome at the end. That is an excellent element bungie added to this game. Bungie just needs to add anything for the skilled players to work towards by continually doing positive work in pvp.
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Who doesnt know this? I rarely play pvp and I know that. Battlefield 1942 had these rules like 10 years ago. Catch up ppl
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Now, if only they would incorporate team voice communications so I can relay this info to the neanderthals I end up with on my team, we'll be in good shape.
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Edited by GTRX UK: 11/8/2014 2:40:37 PMI like zone A on blind watch - ill sit there all game if I can sniping getting heavy ammo and letting enemies come to me .
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Edited by DxFox: 11/8/2014 2:16:44 PMWith number 4 the struggle is real, it mucks up spawns and causes chaos. I can't count the number of times that someone has capped A on Blind Watch, only for the entire enemy team to spawn around B and C and then cap those points. Also Bump.
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Thanks a lot for this post. Things have really been cleared up to me about this subject now. It's kind of sad that we don't have any explanation of this sort of things in the game itself. So this was really helpful.
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Edited by harrymfa: 11/2/2014 1:05:21 AMBlind Watch is a great map for Clash, but a terrible map for Control (Yet, it's by far, the most frequent map in Control. C-mon!). If you get Alpha Team, forget the A flag. It's not worth it. Go after C. Surround the area, catch it, and stay in the back. Try to stay as far as possible from the A spawn. If you get the A spawn a lot, you will lose, period.
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good post i even learned some new stuff
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Unless your team is much better than the other team, don't try hold 3, 2 points is ideal
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i didnt know this, i will have to inform my brother.
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Looking for help with crucible bounty GT OVERSTRIKE SA
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Nice post, well written, and some sound advice.
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Nice post man
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All common sense really
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TL;DR Do not play objectives.
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Someone understands? Whoa.
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Edited by Gaslight_13: 10/24/2014 8:39:20 AMMaybe this is right place to repeat something I've said earlier on bnet: Some people are arguing that K/D is everything what counts in control, because you score with kills and that capturing isn't important. It seems that many people underestimate how strong the point multiplier is. You get 300 points per kill with all three flags (OP says 250, but it's 300). You need to score 20000 points to win. So, without flags that means 200 kills (not counting capping, bonus points for grenade/super/etc). With all three flags you need just 67 kills! That means if a team holds all three flags they will win with a K/D of just 0.34. So don't say captures aren't important and/or that K/D is everything... ;-)
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Does anyone know what a kills/death spread of 25 means?