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9/18/2014 5:03:37 PM
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Kotaku article: This is why legendary engrams are not working as intended

Article pretty much says it all. Legendary engrams are essentially not legendary with 60% becoming rares in this limited (but respectable) sample size. Solution for all: Turn down the drop rate of legendary engrams and make them drop as legendary items more frequently (66% to 80% rate depending on cryptarch level). People don't get geared any quicker than they do now and it makes legendary engrams feel more special than they currently do. Don't call this a gripe post. I have legendary stuff and have gotten some from engrams. It is a proposed solution to a weird mechanic of the game that could work better than it currently is.
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  • Edited by tangmcgame: 9/20/2014 4:56:32 PM
    Yup. You have to randomly find one, it has to randomly be for a slot you need, it needs to randomly roll a legendary or better, and it has to randomly be for the class you want. Combined with their rarity in the first place, the poor rewards for running strikes, and the performance-agnostic crucible rewards, it's no surprise arguably exploitative farming methods catch on so widely. On top of an engram overhaul, I'd really like to see strikes become more worthwhile relative to time commitment, as well as selectable difficulties for targeted strikes and a loot table specific to each strike, where the incidence of finding those table is far higher and all other incidences of loot are not reduced.

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