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Edited by GoodCull: 9/20/2014 1:43:15 AM
3

Titan's Shoulder Charge needs a buff

Last time I made this topic, I got replies like "zomg your 1-hit kill isn't powerful enough!? GTFO!". Now that the hype has died off and people are begininng to realize that stuff that one-hits in PvP is a dime a dozen I believe that we can actually have a decent discussion about this and why Shoulder Charge really isn't all that popular. First, let us discuss the limitations of Shoulder Charge: 1) It requires you to Sprint for a certain distance before you are able to use Shoulder Charge. 2) If you Sprint for too long, you must stop sprinting, then start sprinting again, then "charge" the Shoulder Charge again for it to be available to use. There is no visual indication of when you are about to "run out" of your charge. There aren't too many worst feelings in this game than when your stars finally align and you are able to close the distance for a Shoulder Charge without getting mowed down, only to have the "charge" run out right before you are in range to use it. 3) If you stop sprinting then you must "charge" the Shoulder Charge again. This is problematic because sprinting limits your character's control, making it harder to turn and navigate through close corridors. There are MANY close corridors in the game. 4) For this skill to be a "one-hit kill", the Striker's melee skill "Storm Fist" must be off of cooldown. 5) You must be in close-quarters to use this skill in a game littered with players who use Shotguns literally entire matches. Shotguns and Bladedancers > Shoulder Charge/Melee in general. Now do not mistake me listing limitations as me saying they should be removed. On the contrary, I believe limitations 3) and 4) are GREAT and add dynamic gameplay to the ability. However, I believe limitation 1) and 2) are too much when combined. It needs to be one or the other. I believe the best candidate to be removed is limitation 2). It really adds no interesting gameplay to the ability. It just feels like a random "screw you" most of the time. Sprinting, "charging" your Shoulder Charge, searching for an enemy, stopping the sprint, starting the sprint again, "charging" your Shoulder Charge again, just feels clumsy and unintuitive. Now WHY is buffing the Shoulder Charge good for gameplay? Because Strength is underpowered. Allow me to explain. There is not a single class, subclass, or build in this game that is interested in attempting to use their melee skill as soon as it is off of cooldown. Thus, nobody in their right mind is intentionally make "Strength" based builds to decrease the cooldown of their melee skill over something much more practical such as Intelligence (lowering the cooldown of Super Abilities) or Disipline (lower grenade cooldown). HOWEVER, Shoulder Charge does have potential. It could add build diversity in this game. Titan's were obviously intended to be using their melee abilities a lot and to be interested in lowering their melee skill cooldown, otherwise Strength would not be on every piece of Titan Exotic armor and on every piece of Vanguard armor. Please Bungie, make Shoulder Charge and Strength-based builds more reliable and practical. Thank you. PS: If there are any of you out there who still think that Shoulder Charge is "OP", I challenge you, really challenge you to level a Striker or play on a friend's Striker and see how many times you can actually land a Shoulder Charge in a PvP mode that people AREN'T just blindly running towards a point on the map (Control), such as Skirmish.

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  • My suggestion to this...possibly reduce the start time, possibly allow titans to sprint faster with this ability active. Possibly an exotic that gives both shoulder charge and juggernaut ability at the same time!

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