As per usual, we're all seeing a lot of ranting and complaining about the Hunter and the super ability either with the Gunslinger or Bladedancer subclasses. Too many feel it is overpowered and unfair. Here is my take on why it is not.
When a Hunter does a super, he/she has to do the following:
- Enable it within the right timing to engage others. Too soon, and it wears off before you get a shot off or a melee attack in.
- Have good aim to not waste a shot if using the Gunslinger subclass.
- Survive attack shots and melee hits while doing the above.
- If killed while super is enabled, it is gone on re-spawn.
When a Titan or Warlock does a super, he/she does the following:
- Press two buttons when close to one or more enemies
- If hit successful, walk/run away and continue on. If missed, fight or die.
- If killed while the Titan or Warlock is about to land a super, the super is considered inactive, and is there on re-spawn.
Another way to look at the situation: When a Titan/Warlock does a super, you're probably dead. If a Hunter enables the super, you at least have a change of fight or flight.
Now please, discontinue the posts about Hunters being overpowered. Just learn how to handle the situation, or, let it happen and continue on.
Cheers.
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Edited by Zed Marksman: 9/19/2014 9:40:49 PMI honestly can't believe what I'm reading in the comments. As a hunter level 25 I feel that hunters super is right where it should be. Hunters are the least armored class and I often die to titans and warlocks in ways that I deem unbalanced. For example a Titans Knee charge is an instant kill against me every single time and there's nothing I can do about it if they camp a corner. The Titan shield is amazingly strong. I can easily kill a blade dancer because I've used it and I know its limitations. If you think hunter is OP you need to roll a hunter and try it for yourself.