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Destiny

Discuss all things Destiny.
Edited by B1G NaSTy 101: 9/17/2014 4:09:37 AM
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Bungie please dont nerf this game

Does anyone else agree that bungie shouldnt listen to the cry babies and start changing gun damage, item/legendary drop rates, grinding difficulties and pvp stratagies. I believe it is a downfall to alot of games. Leave it how it is, keep adding content and maybe raise the lvl cap. if you look at the forums alot of people have complaints about diffrent things, some need fixed and some dont.The game is fine in my opionion. There are a few things that could change, there could be a trading ayatem added and they could repair the reward system. As for the gameplay i believe it ia just fine. i just dont want to see the game ruined like so many because of the creators trying to cator to everyones complaints. All the low lvl players and half the casuals will be gone after the next big game release anyways and lets be honost there are alot of games comong out in tje next 6 months. lets keep it enjoyable for those that are going to stick around for a while.
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  • Edited by Aria: 9/17/2014 9:38:38 PM
    Most aspects are well polished but pvp is well it needs to be retuned. There's no benefit to having teams of warlocks just nova bomb shotgun melee juggle you into oblivion I've played a decent amount of destiny's pvp and I also think myself a decent player, decent not amazing I have both high points and low points. But, when a single style of play begins to dominate a pvp scene you can tell it's players hopping on the bandwagon to boost their stats much like in League if a champion has clear advnatages over all others he gets picked/banned mroe often. My two biggest complaints are the warlocks and the shotguns but aside from that I think everythiing else is fine. The drop off damage for shotguns is not accurately reflected in how the weapon functions. That should be high damage up close, medium damage at a fair distance, and piss poor damage at really long range. Whereas shotguns currently occupy a rool of filling both medium and close ranged damage. There's a couple ways to correct this. 1) increase the damage drop off to better reflect how a shotgun sould function, and in turn buff close range damage to pretty much insta kill at close range. (This keeps the identity of the weapon intact and barely effects pve) 2) Nerf special ammo spawn currently there's too much availability of special weapons ammo in my opinion special weapons are already potentially weapons that can 1hko in special situations there's no need to give the ammo out like water. People should be running out of it mid crucible matches. (This keeps the identity of the weapon and has no effect on pve) Warlock issues: Voidwalker specific Nova bomb and homing grenades are far too dominant. They water out their sister class sunsingers in both effectiveness and availability. Seriously nova bomb is the biggest panic button I have ever seen in a competetive game even rocket launchers in traditional FPS games will blow you up as much a panic button as they are. 1) Treat nova bombs as rocket launchers, a warlock should have to consider when/where he can use his bomb of ultimate death, damage can stay as is. User should be killed in X range of nova bomb. (Would not effect the identity of the nova bomb and would balance pvp for usage sake. Does however effect PVE where a panic button without consequence should be present.) 2) Nova bomb's damage should be shifted. Low intial base damage with higher DoT ticks. (This would change the identity of nova bomb and alters it's ideological mechanic too. Instead of a insta death it instead offers potential zoning. This would also effect pve as well since the warlock class as a whole becomes more a support role to others. You can feel free to pick apart my arguments, but I think proposed changes would be fair and allow for a healthier gaming experience. Good balance and rebalancing can only add to the experience of a game never detract from it.

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