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Destiny

Discuss all things Destiny.
9/15/2014 12:20:11 AM
247

Destiny is a prime example we don't see original games with success anymore.

True story. Too many spoilt people who don't appreciate effort and small things and expect too much. COD = been the same since it began. No complaints Destiny = new game, one of a kind, different, everyone hates it.
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#Destiny

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  • Edited by Copnos: 9/15/2014 2:48:35 PM
    Why am I not in love with Destiny? Well let me tell you it has nothing to do with it being "different"! The problem is that it is trying to be too many things, but failing to do anything that made those other games great or special, as well as lacking any new ideas that makes Destiny special. [LOADING...] So it wants to be a looter like borderlands... except none of the stuff you find is really ever worth it. None of the weapons or armor you find feels special, or awesome. That might change at higher levels, somewhat, but there is something to be said about hitting the ground running. [LOADING...] It wants to be a mmo, but it lacks all the social features, guild/clan hubs, in game economy, dungeons, crafting, and huge maps typical of them as well. I never have to interact with anyone, and even if I want to, its a pain to do so. Invite system to parties is broken, why does it need to reload the game if we are already on the same map? And as for the game world, They don't leave you too much to explore. The story missions send you to most of the major places, the same things always happen at the same spots on the map. Sure, there are little spots here and there for you to explore, but its not substantial. Most MMO's and RPG's usually have large maps, with areas for parties to explore on their own, with neat stuff to find. Me and my friends have explored the Moon and Russia thoroughly, and have found nothing even close to that. [LOADING...] [LOADING...] So you want to craft a game based around social experiences? Bungie had their work cut out for them, considering that console gamers are notoriously anti-social. So its good that Bungie implemented zero features outside of a dance button! Lastly, it also wants to be an fps, and while it succeeds best here, even then there are glaring flaws. The PvE it WAY too repetitive, I haven't even finished the story missions yet and I'm sick of it. And as for the "PvP", it's basically the same game mode. It's all slayer, with a few distractions thrown in that don't really matter. For instance, you can win a control game without holding any points. For a company that helped pioneer game modes like oddball, capture the flag, king of the hill, and race, it's sad to see such a lack of game modes. All together, it's an above average shooter with below average mechanics. [LOADING...] Some people are complaining that the story is bad or nonexistent. I'm okay with a lack of story, a game where I just play it and the story comes from what happens to me and my friends. Awesome! But that's not what we got, is it? The world is not dynamic like Bungie said. The same events happen at the same spots. the same missions too. Nothing changes, its all like clockwork. And that's fine too, just give me some variety with missions -but we don't even have that. Hopefully, Bungie adds on frequent content (maybe weekly) to make up for the lack there of. Destiny lacks any originality, and instead wants to be a game that is like a mash up between Guild Wars 2, Warframe, Borderlands, and Halo, yet forgets to add what makes these games awesome. Even if you disagree with everything I have said, let me ask you this: This game has been in development for over 6 years, do you really feel like you are looking at a game that took 6 years to make?

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