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Edited by Fin_the_Gray: 9/15/2014 10:34:37 PM
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Alright, Bungie! Got a bug report for 'ya. Spoilers, of course.

This will be short and sweet. Here we go! -- Cabal Phalanx melee attacks often result in an instant kill with the message, "killed by the architects". This likely has something to do with collision, as the Phalanxes have rather huge models trying to collide with guardian models in a very short time span. This, however, may not even be a bug -- but judging from the death message, I think so. -- The Stranger's Rifle has an auto-rifle's reload animation, and the on-screen model is quite huge -- if I sprint and then jump, it obscures nearly half my screen. My guess -- although labeled as a pulse rifle, the game treats it as an auto-rifle. -- Some legendary Vanguard armor pieces have stats that are inconsistent with the bonuses granted by the other pieces of their respective sets. Here are the three pieces I've found like this: Monitor Type 2, legendary titan boots: these incorrectly grant light, discipline and strength while the other pieces of the Monitor set grant light, intellect and strength. The Armada set already grants light, discipline and strength, so it's also redundant for the Monitor boots to have these stats. Dustwalker, legendary hunter chestpiece: these incorrectly grant light, intellect, and strength while the other pieces of the set grant light, intellect, and discipline. While not redundant, this is inconsistent with the other pieces of the set. Ghost Angel, legendary hunter boots: these incorrectly grant light, intellect, and discipline while the other pieces grant light, discipline, and strength. The Dustwalker set already grants light, intellect, and discipline so this is also redundant. The warlock's armor sets didn't have any inconsistencies. Moving on! -- On Mars, in the Buried City, it's possible for the player to climb out of the map at the entrance to the tunnel that leads to the Hollows. I do not know how far you can get with this, as I jumped back into the map to avoid bumping into possible instant death barriers. -- In the Black Garden, if you watch the ceiling as you go through the tunnels, you will eventually notice a hole in the corner of one of the ceilings. You can climb up and out of this hole to the outside of the map. Again, I do not know how far you can go with this as I wanted the finish the story, not potentially break it. -- In the Tower, player nameplates sometime begin to flicker out of control when they are at a distance from you. This bug was also present in the beta version of the game. That about wraps it up. Thanks for reading, and thanks again if this gets fixed!
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