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#feedback

7/25/2014 11:08:36 PM
4

Orbs of Light & Supers Balance

Remember how in Halo 4 the winning team would always get the ordnance drops and then get all the power weapons and leave the other team in the dust? Let's try not to repeat that. INSTEAD: I don't quite understand the idea behind Orbs of Light...when your team is all using supers, they all drop Orbs for your team to pickup thus allowing them to get closer to their own super power...does this not seem like Ordnance drops in Halo 4? Why not just make the Orbs of Light ONLY available to the members of the other team? This would make sense as a Warlock uses his Nova Bomb, the counter-balancing act for the other team would be for them to be able to grab those orbs to get back in the game. I don't want to see supers go away, but I was just in a 2v6 match on Rusted Lands (the most unbalanced map) where me and my partner were dominating. However, the only times we would die was when the other team, fresh off of charging their Supers (because they had numbers to capture points) would come and destroy use with their Golden Gun or Nova Bomb or Titan Fist thing. They were up quite a few points. If we had OUR supers available, then we would've stood a chance. TL;DR: generated Orbs of Light should only be able to be picked up by the OTHER team to avoid Halo 4 Ordnance drop im-balance.

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