We've had moments of fun in this game but there has been times where things just irritated us and we wanted better.
Here's what I dislike:
-instant checkpoint reversion by death
When you die, the camera should zoom out and follow your body. But there comes a time when you instantly revert. You don't get to enjoy that explosive death you just suffered. This also comes as a surprise so when I'm doing something and I'm about to manually revert, it comes out of nowhere.
-heavy landing stun and damage
I like doing tricks like falling from 2 ledges to the overshield or doing the bridge jump but when I slide off the supply case (and I'm right next to the ground might I add) and still die, that's just a pain in the ass. Sliding should at least cause some friction. H2 corner sliding would have been a great addition to CE.
-AI being removed
This was very minor in CE but it's unfortunately there nonetheless.
-instant splatter
As much as I like splattering multiple Hunters and Goldies with a Ghost or hog, I don't like being a victim of my own vehicle rampages (that includes the Banshee). With vehicles like these, I shouldn't have to play cautiously.
-unusable Wraith
There's nothing more disappointing than flipping a Wraith but not being able to drive it.
-random geometry
As much as I like shaping rocks on AotCR for my diabolical plans, I'd much rather see a pattern that I could get acquainted with.
-it's easy to run off a ledge or platform
The later Halos had walking.
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What I meant before with the increased skill ceiling with the Mouse/Keyboard alone was that there was a great skill gap both ways. It's much easier for someone to pick up a controller and start playing than it is on a keyboard/mouse. The inherit difficulty of simply using these devices along with the reward once you're great at it is what makes the skill gap enormous. Not just the end result. It is easier to hit something with a Mouse/Keyboard on a game like Quake III Arena. You ought to download the Xbox Live Arcade version of it and see how bad it is. If you lowered the movement speed and added aim assist to compensate for gamepads it wouldn't be as skillful due to many things. For one thing it wouldn't even be Quake anymore. Another thing would be the what I was talking about with the Mouse/Keyboard having a greater skill gap both ways by its self. In regards to if it would be the same level of skill if you took away the skillful things in the game to compensate for a gamepad, then no. If using a gamepad would be more skillful then let it make the game have a higher skill gap. If you compensate it makes it easier for just anyone to pick up and play. Limiting Formula One engines and limiting the amount of area a wet suit can cover are better suited analogies to not letting people use keybinds/macros. Making them use a controller instead of a keyboard/mouse would be the equivalent of telling them to use a metal ping-pong paddle instead of a Tennis racket while playing Tennis.