As in quitting in PvP or raids or strikes unless like they turn off the console or internet disconnects. But purposely quitting shouldn't even be an option IMO. Otherwise people just quit every game simply because they're losing or stat whoring
Edit: maybe certain leway for situational purposes so I guess like after 3-5 quits you get like a 15-30 min ban or something
Edit: an impulsive thread on my part. 15-20 games of 3/4 people quitting in halo 4 today really annoyed me so yeah I'm a little impatient but still it gets annoying when people are quitting simply because they're losing I understand people have situations where they have to quit. That's fine. But still. If it's often enough. You should get punished for it.
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#feedback
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A certain amount of leeway is fair. Everybody has something come up. Pet messes on the rug, hair catching on fire, aliens abducting significant other, etc. But habitual quitters need to be given an "incentive." An exponentially growing timeout with some reasonable grace period sounds right to me. Quitting the game is selfish. It's understandable when real life issues happen, but that should be a rare occurrence. Playing and losing is part of the game. If you can't enjoy the game unless you're winning, stop playing at all. The commitment to a match is less than 15 minutes. You'd hate it if somebody left you high and dry, so don't do it to them.
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I think they should be temporarily banned for quitting after a certain amount of times. Or even reward just a little extra glimmer at the end of the match to encourage them to stay.
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So if a family member gets into an accident or something else important comes up I shouldn't be able to properly leave the game? That's a great idea!
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Ban is best. Like in mmo's a 15 till 30 min debuff for joining a new one
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Saw a good [url=http://www.bungie.net/en/Forum/Post/68157759/0/0]breakdown of options available to punish quitters[/url] and discussed by the community not all that long ago. Worth a look through. There are times that you [i]have[/i] to quit, but there is a definite limit to what is acceptable. I think the best options are either a debuff for quitting a certain number of games in a row or a number of matches over a period of time, a short-term ban from PvP for the same, or a stunting or freezing of XP gain for the same. At least those seem the most reasonable (to me).
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I think possibly what you suggest is perhaps unworkable - there could be many legitimate reasons why someone gets disconnected, even on a regular basis. Tech can be very temperamental, consoles and routers can have intermittent problems, especially with age....just many many reasons Under such circumstances, nobody can pass judgement on another unless they have absolute proof, which is impossible - the player would actually have to admit that they purposely disconnected Is it really that big a problem in the grand scheme of things?
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Edited by Chilly: 8/26/2014 10:26:55 PMI remember in Halo 3 you would get demoted if you dropped out of matches too many times.
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I guess I am the only person that doesn't care all that much about people quitting a match. I've played CODG matches and myself and my brother were the only ones left. We stuck it out and we lost, but it was fun. I will quit a match if I am being spawn camped and can't even get out of spawn without dieing. That is not fun.
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Wait, should quitting be [i]allowed[/i] or getting banned?
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If its quitting sure, but if power gets lost, losing connection to the internet, services just get lost for psn or xbox, or hit by a meteor it should not be the fault of the player. It has to be one more time that it happens so 3-5 times sounds fair, even then it should be like a debuff to the character before a ban in some form is implemented.
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Edited by CheckForAPulse: 8/27/2014 4:47:26 AMIntentional quitting for nothing other than the fact they can't dominate an enemy team is a pathetic practice IMO. It means that their stats really dont reflect them having any skill at all, just that they are cheap asses that quit as soon as they dont have the upper hand with the ability to just stomp another whole team with ease. I think after a few intentional quits having a timed ban would be fair, but there's no way to accurately ascertain why they have quit/dropped out. If it's only placed on quits from the in-game menu, I can see these people just dashboarding to circumvent the counter and avoid timed bans. If it applies to all disconnections, it will punish people with messed up internet connections or people just trying to sort out internet issues as well as the intended targets. I don't think there's really an effective way to do this without punishing some undeserving people in the process, while still making it robust enough to not be circumvented with ease. Perhaps a better solution would be to give incentives for staying for consecutive rounds as opposed to punishing for leaving, such as maybe slightly increasing glimmer amounts (or something like that) each round, similar to F2P games with the daily login bonuses. Not a massive reward, just a little incentive to keep you in game. Or, it could just be giving you an engram every 5 or 10 consecutive full rounds you play, or something similar and resetting the counter to 0 when you quit mid-round. Rewards for staying would be more effective than punishing for leaving I think. Might make people think twice before they just quit because they aren't going so well =)
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Or people quit because youre winning. You ever experience that? I do. Ill be playing like CoD and our team will be winning cause im owning the enemy, and my teammates are the ones who leave? Like, the f***? We are winning!
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i will hold my hand up and say i do this but not cos im teamed up with noobs and elitist jerks (who btw sometimes not that good at playing) but because i suddenly have to deal with a screaming toddler or have to rush to the shops for something we need before they close but i dont mind a block for 15-30 mins its not a big deal to me (happens in WoW) but yeah it would sort out doughnuts who join a PvP or strike/raid who Ragequit cos they cant win or do well..... in pvp i dont care if im winning or not its about the fun i have ESP with my mate when we select someone on the opposing team (usually the one thats killed either me or him a few times to annoy us) and hunt them down and proceed to kill them at all opportunity also like to headshot jumpers (CoD and Halo tatic) and watch em ragdoll in mid air lol
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Gears of war 3 does this, you are rewarded for playing matches in a row without quitting and punished for leaving during the matches with either exp loss or not being able to join a game I can't remember which. I find this to be just and to make sense everybody's argument is that they have emergencies and have to leave mid game and this is fine but doing it multiple games in a row is making this issue your fault and you deserve the ban imo
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How about be like the military, when you mess up in there they take stripes, so after so many quits knock them down a level.Bet ya they will think before they quit.
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Edited by Seven: 8/29/2014 4:14:21 AMI feel like a broken record but I'm saying it anyways. Basically, if you've quit/disconnected 1 out of 5 games out of say 10-15 matches, for all of those matches [b]you[/b] are not only causing an imbalance in the game, making your team suffer by burdening them with your absence, and giving the other team enough of an advantage to win, but you are also [b]encouraging more people to quit[/b] the game that you helped to ruin. I have no problems taking a timed penalty for that even if those 2-3 times were disconnections on my end. I'll take it like a blamming adult and wait out my timed ban playing PvE or something. Destiny has multiple game modes to where a time-out or other penalty is not that significant. I'm positive most of these people are just using the disconnection excuse because they are losing, anyway. Players need to stop acting selfish crying, 'wah but it was my connection,' or 'wah but my team sucked' and think of all those teams they've left or abandoned. What we all need to learn is that losing is part of the game and it's not a big -blam!-ing deal. What [i]is[/i] a big deal is leaving your damn team high and dry for petty and selfish reasons.
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Real life, shit happens and people have to drop. Its a game !!!!!!!!!!
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Punishing gamers for leaving a game, it's a game, games are for fun. They will stop being fun when people like you become the majority.
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No. You shouldn't get punished over a game. I swear to Zule PVP players are the worst community on any gaming forum with their underwear wedged up their cracks all the time on everything.
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If it were to be implemented, it would have to be with a number of conditions. I feel the people that don't actually play, and just sit at their spawn point deserve punishment more. It's one thing to drop out. Not even participating is worse.
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It can't be done.
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I think quiting should be stated.
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Edited by Inactive: 8/29/2014 8:59:34 PMQuitting should definitely carry a heavy penalty, from any game where a team depends on you. And it should also go on your record.
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Quitting is punished. You don't get the loot from the end of the mission. That's enough for me I think and also why Bungie wants you to play with friends only for the raids.
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Im kinda torn on this tbh, hear me out! As I agree that yeah people should be punished for running tail between their legs for just not being good enough and not even trying to learn from it. But.... Would you punish someone that starts a game and is confronted with either hackers *cough cough COD.... Spawn killers and not to mention your own team mates sabotaging your gameplay? Unless you know why people are running 100% then I think it'll be a lil unfair to punish em. Tail between your leg runners.... their should be a special YouTube page for you as I see toonnsss of em in COD lol Just my opinion
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That's stupid what happens if someone had to leave to do something or they had to go to bed or to their job thats just stupid to even think of that