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#feedback

Edited by Seven: 9/15/2014 4:27:37 PM
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Quit ratio and K/Dr Explained >SOLUTIONS to ragequitting<

Bungie please add quit ratio so that we may verbally smite the statpadders, ragequitters, and egotistical buttfaces before us. [b][Edit][/b] Pic should be the waiting screen for them to get out of time-out penalty. And here's something I came up with for people who want [u]a better understanding of their stats[/u]. Based on quit ratio. Do not question my ratios I have done extensive research!!1!11one. Apply where necessary. [u]~10% or less - [b]In the safe zone[/b][/u] You may have dcd before. You may have quit a handful of games for one reason or another You may have internet problems [u] ~12-16% - [b]Potential ragequitter[/b][/u] You have a tendency to ragequit Your K/Dr is misleading You've run out of excuses for having connection problems PTFO [u]~17% and higher - [b]K/D junkie/leech[/b][/u] You're a stat-padding ragequitter You leech off and take advantage of those who choose to play the objective in team games. Your K/Dr is invalid [spoiler]MY OPINION[/spoiler] [Edit] [b]Ok, these are suggestions I and [u]OTHER PEOPLE[/u] have made for solutions to this problem. They are categorized by Penalty, Discouraging quits, Reward, and Other, in no particular order:[/b] [u][b]Penalty[/b][/u] 1. Many like the idea of having lengthened time-out penalty that Reach had (see pic for wait screen reference) 2. K/Dr and/or W/L is affected negatively after a quit. 3. beta 3 suggests [quote]I think a good way to get rid of those kd wankers would be to make it so that every time they leave a game, their stats for it are automatically 0 kills, 10 deaths. It would make sure that no matter how badly they're doing in game, it will usually be worse if they leave.[/quote]and [quote]What about docking marks/reputation with the factions you're representing? It makes sense in the destiny universe and doesn't really harshly punish players who do it infrequently, but it will stack up if players do it a lot.[/quote]4. Mandalore Ix suggests: [quote]How about a Scarlett Letter on the armor of the rage quitters or a banner with "Unworthy Guardian" titled. Maybe their ghost and sparrow look retarded and the sparrow's boost sputters. [/quote]5. Oh Maybe suggests: [quote]Players who quit 20% and over should get a negative modifier on xp gains for a period of time across their account. Players who have under 5% should be rewarded with an xp gain.[/quote] [u][b]Discourage quitters[/b][/u] 1. Group the quitters with the quitters so they leave everyone else alone (semi hard mode to implement) 2. Get rid of K/Dr or don't emphasize it 3. Have a separate game mode that doesn't emphasize K/D 4. starshark suggests: [quote]make a system that matches clans and parties so we dont get stuck with an unfair advantage.[/quote]5. Quit percentage should affect overall W/L 6. Quits from matches should affect overall K/Dr [u][b]Reward system[/b][/u] 1. Reward those who stay and play 2. CheckForAPulse suggests: [quote]Rewarding people who stay consecutive rounds could possibly work too, similar to daily login bonuses in games such as warframe. For example 5 consecutive full rounds get a small glimmer reward, stay 10 get an engram or something along those lines.[/quote]3. Muhpy adds: [quote]The margin would slowly increase over time and would encourage good behavior while leaving those that rage quit out of the practically free glimmer(reward).[/quote] [u][b]Other solutions[/b][/u] 1. Option to avoid quitters and other unsavorables (Halo 3esque style) 2. fifthderelicte suggests: [quote]it would be nice to have a multiplier for each teammate lost.[/quote]3. Muhpy suggests: [quote]Lighter punishment for quitters and rewards those that stay as well as quitters that switch their behavior. Kind of like training and rewarding a dog with treats. [/quote] [edit] If you have any suggestions, feel free to share them. Trollposts need not apply, unless they are lulworthy. Great ideas everyone, well done. To be continued.

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  • I hope they can incorporate something like this into the game some time after launch. I'm so sick of games (virtually every multiplayer game in existence) where people quit for selfish reasons. I really don't want Destiny to be one of those games.

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    • Lets not forget some of us gamers out there have kids and wives/husbands that need us right now this second, and can't wait 5-10 minutes for us to finish. Yeah also if it becomes a 5 to 1 or whatever in Crucible, someone's K/D R is going way up or waaay down. I bet there will also be groups or clans out there who will try an take advantage for better loot drops and stat padding... Have to love them!

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      • I think the percentages need to be adjusted. 10% is a lot. That's 1/10 games that you quit.

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        • They can do what they did for Halo Reach. If you quit and it became habitual then it would warn you, then ban you from joining MP with each quit lengthening the ban period. Quit % won't do much for you once you are locked in a game with the guy already. But, I believe banning access to crucibles will make an incentive to finish the game.

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          • If you quit or time out of a match it should count as a loss and there should be 5 minute bans. And if you do it again in a 24 hour time period it becomes 10 minutes Etc.

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            • Just do it like halo reach

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            • Just no to All that. Destiny is not pvp focused game. Its a pve focused game thankfully.

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              • Ya, but... Then there are the people with kids and a family. Something often comes up where you have to go AFC. These people don't need to be punished.

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                • Edited by Retro_Spective: 8/23/2014 2:39:17 PM
                  I've already made a thread about this, I agree... What's the point in a K/D ratio with no quit percentage tracker? Edit: you won't get much response on this, as it seems this forum is full of rage quitting scrubs that try to hide that fact by opposing threads like this.

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                  • They could just make a simple rule. any time you quit a game you get relegated to hanging out at the bottom of the queue until there's a slot that nobody else can fill at a given time.

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                    • We shouldn't be punished for quitting terrible games that end up in a blowout anyway. If anything the game should reward good players for carrying the dipshits for as long as they did before leaving.

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                      • No one gains anything from that knowledge. It isn't really a useful stat and doesn't bring anything to table for self improvement. If they're to dedicate resources to adding more stats, why not offer points per minute and the source of those points such as kills, objectives, revives, etc? No one likes it when people quit on them but there is no need to show a stat that has the sole purpose of hazing.

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                        • [quote]Bungie please add quit ratio so that we may verbally smite the statpadders, ragequitters, and egotistical buttfaces before us.[/quote] You want to introduce stats not to see how well you stack up against other players, but to also include it as a justification to harass other players... Ok. They probably won't now and I certainly agree with that decision.

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                          • I don't think that's quite an accurate interpretation of those disconnect percentages. Google reviews for century link in Seattle and you'll see that in a lot of areas, the connection is spotty enough to go out a couple of times a day. Making it difficult to stream a server. I think a quit ratio could be very misleading and screw over a lot of people.

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                            • I agree thank you

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                            • Or no.

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                            • I personally see most games through until the end but sometimes I have emergency meetings or have to answer an important phone call. I don't see the point of implementing this if it punishes those with just reasons for leaving. If it's leaving numerous games in a row then I suggest a Lockout but even that could be cruel if someone has a bad internet connection day.

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                              • I think a good way to get rid of those kd wankers would be to make it so that every time they leave a game, their stats for it are automatically 0 kills, 10 deaths. It would make sure that no matter how badly they're doing in game, it will usually be worse if they leave.

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                                • Why not use MM to match quitters with a team of quitters? Bans are no good because people want access to the game they bought, even though they ruin the experience of that game for others. This way there is none of that. I also think it would be nice to have a multiplier for each teammate lost. So if one member left, each death would only count .9, if two left, .75, etc. This helps shorthanded games go faster if the team down has more incentive to play, and doesn't punish them as much for quitters.

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                                  • Why not use MM to match quitters with a team of quitters? Bans are no good because people want access to the game they bought, even though they ruin the experience of that game for others. This way there is none of that. I also think it would be nice to have a multiplier for each teammate lost. So if one member left, each death would only count .9, if two left, .75, etc. This helps shorthanded games go faster if the team down has more incentive to play, and doesn't punish them as much for quitters.

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                                  • Why does this stuff even matter to people? I thought it was about TRYING to have fun, but i guess games was never created for that reason [spoiler]we should all be ashamed of ourselves[/spoiler]

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                                    • They need a no party join game type cuz when I jump on for a couple games just to have some fun and get matched against a clan halfway through the game 10-60 bet ur ass I'm quitting.

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                                      • Quitters should just be left alone imo or build a better system so we can actually block a player so we never have to play with them again. The ps block command just blocks messages and chat but doesn't keep a player from joining your game. Also a report system on console for ps would be great. You have no idea how many people I run into with modded saves or some kind of modded system/gamer tag/psn. I know its b.s. when im about to kill someone and all of a sudden they appear half way across the map and headshot me. Thats the kind of crap that ruins a game and those people should be reported and tagged so other player know what they are up to.

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                                        • Edited by IamPluto: 8/25/2014 5:30:43 PM
                                          Most of this is futile imo. And I'm against it, because it does nothing to fix the problem. The problem isn't ppl quitting. The problem is why ppl quit. And adding blanket punishments won't fix the problem. Because the reason they quit, [b]will still be there[/b]. I submit, that if you balance teams correctly. If you have a lobby for ppl who want a quick game and not a "serious match". If you have solo players vs solo players, and not full[b](communicating)[/b] fire teams. You won't have as many quitters as you do now. Let's take a step back and look. Does it even make sense to go into the Crucible, if you're solo? You can't even communicate with your team. Wtf was Bungie thinking? Lol Implementing those kind of features, [b](and there's many more that could/should be implemented imo)[/b] would go a long way for the fight against online quitters. You guys have to look at the bigger picture... Because blanket punishments will do nothing. And you ppl will keep asking for more severe punishments.

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                                          • I did post on here before, possibly in this exact same topic but I couldn't find my post. Rewarding people who stay consecutive rounds could possibly work too, similar to daily login bonuses in games such as warframe. For example 5 consecutive full rounds get a small glimmer reward, stay 10 get an engram or something along those lines.

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                                            • Seemingly good ideas. Nice. How about a Scarlett Letter on the armor of the rage quitters or a banner with "Unworthy Guardian" titled. Maybe their ghost and sparrow look retarded and the sparrow's boost sputters.

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