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#Gaming

Edited by Tyger: 8/22/2014 12:19:52 PM
32

will always online and "seamless matchmaking" define this gen?

This is definitely the trend at the moment. The Crew, Destiny, The Division, The Tomorrow Children, No Man's Sky, Warframe and kind of Titanfall and Evolve... I'm sure many more as well. All these games are always connected to the internet and need that for many of the games mechanics. The foundation of these games was built around you being connected to other people. Is this what we can expect from this gen? Devs trying to create living worlds full of players? We're also seeing a major influx of MMO's coming to consoles. FF14, ESO, planet side, day z, and more. I personally hope this is just a fad. While I love co op, I would rather see devs use other methods to bring their worlds to life rather than throwing other players into mine. What's your opinion on the trend?
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  • This is the socialization generation, as far as gaming goes. Both Xbox One and PS4 can share videos in the press of a button, hell on the XBOX you can record them without pressing anything. Then there's Twitch support, the ability to comment on other players' content, even GameShare. Even Nintendo is doing it to an extent with StreetPass and SpotPass. All those things are well and good, natural even, but we're slowly getting to a point where we only socialize when we're alone, and I think that's a problem. I would much rather have a friend over at my house to play vidya than do it over the Internet but it's not really a feasible option anymore. Soon games are probably going to start being published on consoles and produced by Facebook.

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