So, I've seen threads left and right with the content of: "IDK why Bungie calls it 'competitive' multiplayer, I mean, with all the supers, movement modes, grenades and vehicles, and no custom matches, how could this game ever achieve MLG greatness, so it's clearly going to lose all its audience in the first few weeks, once they've completed the story. More like 'casual multiplayer', amirite?"
Bungie calls the Crucible "competitive multiplayer" because strikes, raids, and (if you so choose) story are cooperative multiplayer. Cooperative means you and the other humans you are grouped with are killing not-humans, with a shared goal. Competitive means you and the other humans you are grouped with are given goals contradictory to each other, where at the end, one team wins, and one team loses, and they compete for the highest score.
I know some of you folks will be playing in the crucible exclusively, so it's not immediately apparent that there's a cooperative multiplayer as well as competitive multiplayer, but there is, and that terminology is how Bungie separates them. I have no doubt that if private lobbies are not implemented prior to launch, they will be patched in shortly after the crucible proves a stable platform. Chill out, ladies and gentlemen, because until 9/9, there's a whole lot that can change.
Stay vigilant, Guardians.
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Although I'm not a big PVPer, and more into the PVE aspect, I do love how Bungie is incorporating everything into the story, even the PVP being a sparring battlegrounds where we hone our skills for the real fight. It would be interesting if say they had Private Lobbies, but it was something you had to unlock. You know, where you had to play enough PVP matches to get enough marks (perhaps combined with glimmer) to purchase your own 'Private Lobby' to host with your friends, so only those that earned it by playing enough public matches would be able to host for friends/clan members. Just a random thought that crossed my mind, and would give something extra cool for PVPers to strive for...