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Destiny

Discuss all things Destiny.
Edited by o_____________o: 8/14/2014 7:56:11 PM
64

Should kids really be playing Destiny?

Since numerous studies have shown a correlation between violent video games and violence in children who play them, I don't think it's a good idea for children to be playing Destiny. I know I've suggested this before, but I'll say it again. There should be some way to prevent children from playing Destiny. The Kinect's camera can be utilized to detect somebody's age and the ps4 camera can be used to match people up in a public database. If the database shows that the person scanned is underage, then they shouldn't be able to play Destiny.
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#Destiny #satire

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  • I think the OP is right

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  • If you were to take a look at the hastags, the post claims that it is satire. In more or less different words, taking a sarcastic stance to prove a point. This post is not trolling, it is mocking those who WANT such things as the original poster said due to the so-called fact that violent videogames implement violent tendencies within children (which has been disproved many times over by researchers and other posters within this thread). ....Am I the only one who noticed this? Haha

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    5 Replies
    • Edited by Keeyop: 8/14/2014 6:11:21 PM
      I know you're just trolling but what the hell, I'll bite. [b]Scientific research has shown a causal relationship between violent videogames and an increase in youth aggression?[/b] This is one of those theories that has been posited several times in research papers on “Media Effects” an area that has so far produced over 300 studies into the effects of media violence, the majority of which have been inconclusive. Several though claim that there is a direct link between violent video games and increased aggression amongst youths, but as Henry Jenkins (Director of Comparative studies at MIT) points out in his essay on the subject; “Many have been criticized on methodological grounds. In these studies, media images are removed from any narrative context. Subjects are asked to engage with content that they would not normally consume and may not understand.” Furthermore the Journal of Applied Social Psychology, Vol 31(10), Oct, 2001 concluded that Playing a violent video game did not increase the aggressive moods of children. In fact compared to a paper and pencil games the opposite was true, violent video games actually increased the positive moods of children. Unfortunately this leaves us with quite a problem, as most research papers do not explain their methodology in anything like the detail that would be required for the reader to obtain an objective viewpoint, of all the studies published all that could be concluded was that they found a correlation (not a causal relationship) that simply shows that aggressive people tend to like aggressive entertainment and that feelings of isolation, anger and powerlessness often pre-exist a compulsion to enjoy violent media including but not limited to video games. To use a bad analogy, it's not owning a gun that makes you want to kill people, it's wanting to kill people that makes you want to own a gun. [b]Video games are responsible for an increase in youth crime?[/b] One for the Daily Mail readers and luckily one that is easy to debunk as nothing more than a myth. In America at least the rate of juvenile violent crime has fallen over time to a 30 year low, in England youth crime has been reported to have steadily increased over the past 15 years, however the CIVITAS factsheet on youth crime in England and Wales states: “Genuine concerns remain about trends in some categories of serious offending involving young people – notably an association between the use of weapons, gang membership and drug dealing in major cities. There is, however, no evidence of any increase overall in youth crime in the past ten years – or in the proportion of serious or frequent young offenders.” It’s worth noting that violent youth crime is responsible for a relatively small percentage of the crime statistics, first time offences are down 21% and the largest (in fact disproportionate) increase is in young female offenders. If you take a closer look at the available crime statistics 25% of boys and 40% of girls claim that they have experienced violence in the home. Of prisoners aged between 16 – 20 around 85% show signs of a personality disorder of those 10% show signs of psychotic illness. In 2007, there were over 1,000 self-harm incidents among children aged 15 and 17 within the custodial system. Boys in prison aged 15-17 are eighteen times more likely to kill themselves than in the community. Over the years with the increase in tabloid journalism, the demonisation of different subsets of youth culture has become prevalent in our society, this is not to say that there isn't a problem with juvenile crime, but there is an awful lot more that should be considered and examined before laying any portion of the blame at the door of video games. The largest causes of juvenile crime appear according to the majority of independent research to be caused by social and economic forces, to blame any form of entertainment for a perceived yet unsupported increase, does seem in this case to be nothing more than scaremongering. [b]Video games have a desensitising effect on the people that play them?[/b] Again this is as much down to flawed methodology in the research producing a flawed conclusion, media reformers have been campaigning for years that playing violent video games can cause a lack of empathy for real world victims, however as Jenkins states; “A child who responds to a video game the same way he or she responds to a real-world tragedy could be showing symptoms of being severely emotionally disturbed” As Eric Zimmerman (Game designer and play theorist) explains, play is distinctive from reality, he theorizes the principle of the ‘magic circle’ that children enter when at play, this allows the same action in the play world to hold a different meaning than that of the same action in the real world, as Jenkins points out “Media effects research, which often uses punching rubber dolls as a marker of real-world aggression, becomes problematic. The kid who is punching a toy designed for this purpose is still within the "magic circle" of play and understands their actions on those terms.” Which does little but prove that violent play of one kind does not lead to anything more than an increase in violent play of another kind, what it fails to show however is a causal link to anything within the real world. [b]Scientists are impartial and only point out conclusions based on the outcome of their research?[/b] Whilst I wouldn’t go as far as calling shenanigans on any particular paper I did find it interesting that (as is true in many areas of study) several primary researchers seem to be producing many of the studies suggesting a link between violent video games and aggression. Now as I have always understood it, the role of any scientist is to remain agnostic until such point that the research demonstrates an alternative to this viewpoint. However the frequency with which certain names appear on these papers suggest that there may be an argument that some researchers may be starting with a conclusion that they want to arrive at and then (subconsciously even) carrying out research to validate this conclusion. If you take a look at Anderson's paper 'An update on the effects of playing violent video games' 30th Oct. 2003 he points out that their has been considerable research into the effects and impact of exposure to media violence, he then references research that has been carried out on the subject by, Anderson and Bushman 2001, Bushman and Huesmann 2001, Huesmann and Miller 1994, Anderson and Huesmann 2003, Anderson and Bushman 2002a, Bushman and Anderson 2001 and Anderson and Bushman 2002b, out of the 23 papers used as research Anderson himself was responsible for 10 of them. In a science brief written by Anderson; Violent Video games: Myths, Facts and unanswered questions 2003, Anderson cites 10 different reference papers 8 of which were his own works. There is also an argument to be made that studies that show the positive effects of videogames are less likely to be published. Evidence for publication bias in video game violence effects literature: A meta-analytic review by Ferguson, Christopher J.; Aggression and Violent Behavior, Vol 12, 2007 concluded that there was a definite publication bias for experimental studies of aggressive behaviour and that studies demonstrating that video games cause violence are more likely to be published.

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      10 Replies
      • Thats not true in first place. Just a new version of "DnD makes kids satanists" or "judas priests secret suicide message" or "rap music makes kids violent" Numerous studies have shown all these paranoid delusions to be BS

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      • Al Gore pls go

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      • If this is your complaint go to the gta forums dude. Seriously this game is fine for kids and I'm a father.

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      • yes, because 5 or so cases of all ready troubled people being violent defiantly means that kids will become violent from shooting monsters, robots and space turtles.

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      • Edited by Ofwgktayolo13: 9/18/2014 1:06:22 AM
        SHUT UP MAN U JUST DONT WANT US PLAYING.ILL BEAT U.[spoiler]JK I know this would just prove his pint but seriously shut up and let's enjoy the game with all people.[/spoiler]

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      • Do some research. There is actually a startling NEGATIVE correlation between the rise of video games and youth crime. It keeps kids off the streets. A few extreme examples of violent youngsters does not even come close to making a trend.

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      • Damn bro I never seen such "Try Hard Trolling" are you bingeing?

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        1 Reply
        • I think if it detected them, it could overheat the console enough that it exploded, causing instant death so they are no longer a threat to the general public...

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          • hasn't the whole violent video games argument thing been proven invalid due to the misconception of causation vs correlation?

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            • It's rated T for a reason

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            • I'm 14, I play violent shooters yet I'm a pretty nice person. I help others, ignore idiots, and much more intelligent then other kids yelling "IM GOING TO KILL U U KILLED ME OMFG" Maybe I'm older than what I'm told.

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              • I, personally, think that kids should be restricted but that the age ratings should not be so general. ESRBshould give specific ratings, like 12+, or 14+. Also, on consoles, parents can set age restrictions.

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              • Well there is no proof that there is long term effect of violence in children. How ever there is a correlation in short term. But really there is no need for something like this. It should be the parents job to decide if there child is mature enough to play. Age doesn't always mean some one isn't mature enough to play a game. For example I'm 16 and have been playing violent games since I was old enough to play games. I am in no way violent and or overly aggressive. I know what is reality and what is not. I understand every action I do has consequences. I play games like battle field 4 grand theft auto on almost a daily basis. And I have not had any increase in aggression or murderous thought if any at all.in conclusion video games do not make kids more violent or increase their chances of committing a crime. It's up to the parents to be responsible and teach their children right from wrong and guide them. And if their children to show signs that they are mentally unstable and unfit to play games. Then it's parents job to not let them play games.

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              • I see that OP is sarcastic, but uh. You guys realize Destiny is rated T for T, right? Like they tried really hard to make it available for teens to purchase and whatnot..

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              • I agree. For those that don't have cameras they should have to present some kind of ID to the console via a USB add on card reader. If recognized as over 18 then they can play games with violence. Or have the controllers detect hand size and if they're small then they won't be allowed to play. This is ONLY if they don't have the cameras on OP. Great post friend. Hope they implement! Next gen shouldn't just be about graphics, it should also be about safety. #thinkofthekids [spoiler]lols. Can't wait to see replies. [/spoiler]

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              • Destiny isn't too violent compared to other games, sure head shots blow off enemies heads but there's no blood or body parts flying around, and also it's the parents job to show kids the difference between a game and reality

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              • Their is something else making violence.[spoiler]Abusive parenting[/spoiler] Now stop blaming it on video games.

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              • *reads first few sentences* Alrighty then. Totally not a troll post...

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              • I am totally with you, Mister Longface. And reading the butthurt comments by kids in this thread (where they should not be allowed, as well) is proof that you are right. I would suggest a short Gandalf-video clip running automatically on detection of an underaged player: "You shall NOT pass..!" and - poof - the screen turns black.

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                • Edited by SaferMurderweapon: 8/14/2014 8:23:03 PM
                  Actually the correlation between violent games and violent children is invalid because there are just as many non-violent children who play these games. Peer pressure, family, society, strife, all of the isms in the world and other real life issues are the cause of violence and conflict. People need to learn to educate their children properly and instead of censoring things, rather they should help them understand it. Do not tell your children what you want them to know. Tell them the things they need to know and let them think for themselves.

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                • Edited by NinjaCoby: 8/14/2014 8:33:18 PM
                  Why post this comment on a thread then make a thread with the comment. Video games don't cause violence in children. The crime rate has actually gone down and the reason for they say is video games because you can get away with crime in video games. You saying to not allow children to play video games is wrong especially towards Destiny. Video games are for enjoyment and to escape life, so by not allowing someone to play the game based on their age is a [b]dictator act.[/b] Right now you are acting like a child and maybe you shouldn't be playing video games like Destiny. Also you are a straight dictator saying Kinect or PS4 camera should basically search your body and see if you're underage and not allow you to play a game? That is plain ignorant. Maybe it should check the level of stupidity and see if you can handle the game. [spoiler]One more thing what if you have a young gene that's makes you look younger than your age? Or what if a guy has small penis so I guess that makes you a 11 year old or a girl doesn't have breast that show so much so I guess they are a 11 year old as well?[/spoiler]

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                • Edited by Grisha The Elite: 8/14/2014 8:31:38 PM
                  Screw the ESRB.

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                • [quote]Since numerous studies have shown a correlation between violent video games and violence in children who play them, I don't think it's a good idea for children to be playing Destiny. I know I've suggested this before, but I'll say it again. There should be some way to prevent children from playing Destiny. The Kinect's camera can be utilized to detect somebody's age and the ps4 camera can be used to match people up in a public database. If the database shows that the person scanned is underage, then they shouldn't be able to play Destiny.[/quote] So..what ur saying is your trying too be every childs parent?

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