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Destiny

Discuss all things Destiny.
8/7/2014 8:31:59 AM
234

I paid $60 I deserve to have access to the entire game

Getting a lot of whiners (I know, what's new) about the MM. And one thing I keep hearing is "Why should I be restricted from part of the game, I have a job, wife, family, school whatever, so it should be changed to ensure I can play. After all I paid just as much as you. Yet none of those people stop to think about the players these raids are designed for. And Bungie has been pretty vocal about wanting to have something for every type of gamer. Creating activities for every mood, or every type of gamer, means not everyone is going to like or be able to do every activity. If you're not the type of person that can schedule a time with 5 other people to tackle the hardest co-op experience in the game, then raids weren't designed for you. And it's extremely selfish and entitled of you to say that the raid Bungie designed for those players should cater to your play style. Want MM co-op dungeion, there will be probably 20 times as many strikes designed just for you than there will be raids designed for raiders. Want PVP, well Bungie has you covered as well. Want story, either lone wolf or co-op, covered. Want to explore every nook and cranny of the different worlds, covered. Between strikes, PVP, nighfall events and other limited time activities that Bungie will be providing, the 1 raid is probably like 5% of the available endgame activities. Someone only interested in PVE and skipping out on PVP is going to be missing much more of the game that someone that isn't able to raid. And since powerful exotics can be obtained in every activity, you aren't going to be out gunned by someone that can raid. TL:DR Creating activities for every mood, or every type of gamer, means not everyone is going to like or be able to do every activity. There's still an abundance of activities designed for you.
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  • Yeah, frankly I'm sick of the crybaby bullshit. People can posit whatever they want , but the reality is there are solid reasons it was done the way it was done. The issues they're trying to avoid have surfaced in every MMO that has used matchmaking, and they've negatively effected the game up to and including the game's ultimate failure. Adding in matchmaking for top end game content changes the dynamic of how people interact with that content. If you have matchmaking for raids, many people that would have otherwise not needed it to complete the content will use it anyway, for convenience sake. This will quickly make matchmaking a necessity for all but the most elite of the elite, and it will then rapidly ruin the end game. Matchmaking for content like this (see anything beyond turn 4 of the Coil of Bahamut in FFXIV), means that most groups will fail. Period. Repeatedly failing content over and over and unlikely ever having a chance at being rewarded for this effort is not fun, anyone that says otherwise is full of shit. This also means that you are volunteering other people to teach you how to clear this content or to carry you, and that's complete bullshit. There's also the issue of people leaving early; there is no way in hell a group of 6 people who've never played together or talked to each other before are going to get into a match-made game and stick it out through more than maybe one death in a raid that is supposed to take at least a couple of hours. There's also no way in hell I should have to sit in a queue for who knows how long, only to get wipe on the first boss and end up having people leave mid raid because they're frustrated or because mom is done making their dinner. In MMO's, there are typically plenty of people that don't do raid content and are content with that, because they have plenty of other content to keep them busy (which will be the case with Destiny, as well). They realize this content is too demanding for them in one way or another and move on - and those people in many cases are paying a monthly fee on top of paying for the game initially. People here are complaining because this approach is somewhat new to the console games, and because console players are particularly entitled. Again, there are dozens of examples of everything I've said here. Nothing you can say will change the fact that this is the reality that would come to be if they add matchmaking in for the raids in this game. Also, I'm sure someone will come along and try to discredit what I've said by saying "DESTINY IS NOT AN MMO". I don't care if you make a new genre for it called "Zebra Dick Waterslide (ZDW) - it might not share the scope of an MMO (yet), but when it comes to basically every other aspect of the game it shares a more in common with them than it doesn't (public events, raids, lore, weapons/gear, character progression and skill trees/sub classes, guilds/clans, and on and on).

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