JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
8/4/2014 5:30:10 PM
3

Confused about Light stat? RPG-friendly comparison

The stat called Light in Destiny increases your level beyond 20. This may seem confusing as it's not a common thing in games to have gear increase your level... but worry not. It's actually very similar to any RPG where you find new gear that further increases your characters baddie-punching power. The only difference is that in Destiny the gear actually grants you levels. Otherwise it's the same - your affinity in wrecking the enemies of the Light goes up. Let's simplify what Light means on gear! It's easy - Light basically gives you % damage due to your effective level giving you more damage against higher level enemies. Comparison between Destiny and RPG-X, a made up example where gear can grant you a damage bonus percentage. 2 gear items in Destiny [quote][i]Armor of Light[/i] gives you 50 Light [i]Armor of Power[/i] gives you 50 Intellect[/quote] 2 gear items in RPG-X [quote][i]Armor of Strenght[/i] gives you 5% increased damage [i]Armor of Power[/i] reduces your Ultimate Ability Z cooldown by 5%[/quote] *names and numbers above made up* In both games, equipping [i]Armor of Power[/i] reduces an ability cooldown but reduces your effective damage to enemies. This is what you will have to consider when you have Light on your gear in Destiny. [b]End note:[/b] this is all based on currently available information, subject to change. I would also like to note that I have no idea about the effects of Light on [i]lower level enemies[/i]; it might not be as useful against them if it only decreases the damage-loss against the higher level ones. [u]Any information about this would be appreciated![/u] Sources: oh come on, I'm too tired for this... either you know these by now or someone else will link them if you spam long enough.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [b]~[/b]| ¤¤|[b]~[/b]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I like to think of it like the wait FFXIV does it, in item levels. They're cap is level 50, but your item levels can be all the way up to 250. (120 current) so say you equip yourself with all level 50 gear, tour Item level is 50, but say you equip yourself with all item level 70 gear, it's then 70. It's a quirky system, and at first I didn't like it, but now after playing several games with it, it's made me realize it balances so much stuff out and prevents people from calling you a noob over something as small as your level like what happens in most games pre-2009. It also makes it easier for future content to be made. bungie doesn't have to split content for pre-game, and end game. They can just focus on the end game because of how quickly we can make it there. It also helps those who hardly ever get to experience end game content in games, get there.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Dean Harvey: 8/5/2014 2:46:04 PM
    The lvl gap between u and enermies matters coz a lvl 5 will have alot less health and dmg so to keep it interesting u get dmg reductions and they get dmg boosts. You will need light to use exotic gear which lvl requirement is over 30, this shows what light is its just a lvl boost so we dont have to grind like hell to use exotic gear but this also allows for much higher enermy lvls giving us a challenge to overcome.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

1
You are not allowed to view this content.
;
preload icon
preload icon
preload icon