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Destiny

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8/1/2014 3:32:17 PM
0

Subclasses put to rest with logic

Alright, I am over reading so many posts about theories regarding subclasses. Does anybody actually believe that locking in a subclass opens the third option as a 'clone'? Seriously? It's ridiculous. 1) Three elements? Three subclasses. Makes sense. A subclass for Arc, Solar and Void based skills. 2) Raids have modifiers such as: 75% reduction in arc damage. Now, it is possible that some difficult raids might have a modifier reducing damage of [b]two[/b] elements instead of a single type. If that were the case, in the theory of 'locking to clone' at least one class would be screwed in different raids because they wouldn't have the element skill set to complete it efficiently. This only strengthens the idea of third subclass. 3) What happens when you lock in your choices with a piece of equipment? Does it clone? No? Really? Oh, it just gives the item a boost to attack or defence. I can't say with certainty, but it seems highly likely it will give a boost to that class in some way. 4) Doesn't the idea of locking your choices in a class sort of contradict the notion of it cloning, allowing you to do it differently? Doesn't that just sound silly? 5) You class is not tied to your character level other than unlocking it. If you played a single character long enough in the beta, you would see that you continued unlocking skills beyond level 8. I hypothesise the third class either unlocks at level 20 or higher using Light. So level is not a deciding factor in that there cannot be a third subclass. 6) Why would there be 3 subclass slots, allowing you to only clone once? You get two copies of one subclass and get stuck with the other? Sort of silly again. A 4th slot would help back the idea of locking to clone. If anybody else has any other theories or 'evidence' to back the theory of locking to clone a class, I will edit this post with something to refute it. Cloning a class is one of the most ridiculous things I have heard on these forums.

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