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Destiny

Discuss all things Destiny.
Edited by ExpBountyHunter: 7/31/2014 2:00:11 AM
33

Why raids should Not have LFR

I’m honestly perplexed as to why so many people are up in arms over Raids not having LFR (looking for raid). Here are some reasons I think people are upset. 1. They feel entitled because they are spending money on this game. I am sorry to say that this only entitles you to having the chance to play it, not how the game should be made or what you want to see. Also think about how many other games those on consoles have spent $60 on yet only received a quick campaign and multiplayer. I’d suggest being grateful. 2. They have never had previous raid or MMO experience. Raids are endgame content. This means that they are built to be hard and almost impossible to beat. The reason for this is because now you have a reason to come back time and time again until you beat it. 3. They didn’t realize Bungie was being serious about placing so much importance on teams and clans not only in the weekly updates, but throughout Bnet as well. If you go back throughout the past weekly updates you will see a pattern upon the importance for teams. Bungie also created a website where you can create and manage your own clan. Clans even have their own forums. 4. They may just be lazy or don't have the time. I understand some people are to busy or have life schedules to hectic to be able to be on at certain times so as to beat raids. If raids are as hard as Bungie is making them out to be then they will require long hours. If that is so then I am sorry to say that you will most likely not be getting it done even with pugs. Here are some opinions I have as to why raids should not have LFR. 1. Raids with LFR reduced the difficulty and severely cuts any satisfaction from beating it. 2. Raids reward those that read the signs and prepared for release. 3. Raids reward teams and clans for coordination and communication. 4. Raids are endgame content and should be as difficult as possible. 5. Raids will be extremely hard and will therefore take long amounts of time. Wasting it with people that don’t learn or are unable to handle it is frustrating. 6. Raids should not be for the casual, but for those with the desire and commitment to beat the game. 7. Raids are far more fun with friends. I laugh a heck of a lot more with friends then people I’m thrown into with the matchmaking system. 8. Bungie is building this game with several experiences including the social side.

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  • Edited by MR E0S: 7/31/2014 2:26:26 AM
    I'm going to go a little further and say... Look at Random Arena for Guild Wars.. Then look at all the non-random Arenas in Guild Wars.. Although I doubt there would be an issue with a game like Destiny. When it comes to RPG's that have clear defined roles like Tank, DPS, Healer... Random isn't necessarily better, but it ensures that the other 90% of players who have a passing interest in that content, are able to get an actual game, instead of being turned away by every party leader requiring them to be a very specific class, role and rank. If Guild Wars had managed an 8v8 Random Arena, instead of just a 4v4 Random Arena..... I'd still be playing that game, even through all the horrendous lag it has now. If it wasn't for Random Arena. Alot of Mesmer Builds would never have attained any kind of status in PVP. Because no one would have allowed them to be in the party because they don't fill one of those "pre-defined" roles. But because of Random, players were able to experiment and some powerful self reliant/team builds came out of there.

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