7/28/2014 9:15:31 PM PermalinkBump again. I would like someone to do a breakdown on this as well. Its obvious the difference in the hunters agility but as a titan im not sure I noticed the extra armor rating. [spoiler]Wheres Drifter with the breakdown when you need him. Shots into titan take this many for kill into warlock or hunter this many etc etc. [/spoiler]
So health and armor values, what impact do they have. A titan has more armor for its class but my warlock has the same armor value from gear so does the titan have more health. I would love to know how the armor for classes and gear work. And is there a difference between hp of classes and levels? That being said. Is there a difference in PVP vs PVE? Does the armor value function differently in the crucible? It should be different when playing iron banner games but how much does it really affect dmg when i have 180 armor value and i am being shot with a 62 attack value autorifle? And what about the base crucible where its "skill based"? Does the game type negate all my titan class armor attributes? And now he is same as a warlock? This would really help us understand the differences in the classes. Also recovery? That only changes how fast the hp bar grows NOT how soon it starts to recover. Which is a huge difference and seems to really negate the warlocks large recovery for its class attributes. So if anyone knows the truth to hp and armor values and how they affect dmg reduction please let me know. I think the real differences will affect a lot of our class choices for pvp and pve. Great game so far. I really hope it has a lot more progression and depth of strike teams to run.