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Edited by TheKFDCase: 7/24/2014 5:01:58 PM
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Crucible Clowns = Moron Hour In Full Effect

To my chagrin I have misunderstood the fundamentals of "Control" in Crucible. Again, thank you to those who corrected me on this - particularly those of you who displayed the grace and good manners of doing so in a courteous manner. Much appreciated. I get the rush and thrill of getting the better of an opposing player - especially someone that killed you moments earlier. More power to you if you are an absolute beast when it comes to putting down the opposition. However! If you are able to do so without inciting a massacre of yourself and/or your team, please do neutralize and secure the checkpoints. They will boost the points you receive when killing members of the opposing team. From what I gather the amount of checkpoints held increase the multiplier and apply to all team members of the team that holds said checkpoints. That's as clear cut as it gets. Selfish glory hounds who only think that their precious KD score is what matters are such a goddamn waste of space. (I stand by that even in lieu of the twist on "Control"; winning is much more efficient and in practice feasible when you take time to secure the checkpoints.) Kill the enemy by all means, but help secure the checkpoints. If not then all that bad-assery at killing other players means working much harder for the same end result. This isn't about you, or me, or any one individual. It's about the *TEAM.* Yes,, different judgement calls are going to be made by each of us. We're people and we don't all think alike in a given situation. Sometimes we will get those calls right, and sometimes we will get them wrong, but at least try to make any calls with a view to benefiting not just yourself but also the team. Be as free and flamboyant an individual as you want to be *while moving to secure those checkpoints/leading the charge/covering a team mate, etc.* Quick tips for people not used to *TEAM BASED* squad tactics: 1) Move together. If you split up try to at least have a buddy system. The checkpoints are designed to be open areas with multiple approaches that results in you having your back and/or flanks exposed. A cunning opponent *WILL* use this to your detriment! 2) Rush together. Someone may well die in the process, but at least his, her, or your sacrifice is less likely to be wasted. Heck, your odds of survival increase....except for when Supers are used. Keep an eye out for those (and grenades) when clustered tightly together. 3) Firepower. This ties in with No. 1 & 2. The more concentrated firepower you can collectively come to bear against a target, the better. It means more damage delivered faster which means a dead target sooner. Failing that, you are at least providing covering fire that another team player can use to their advantage. Also, it pins down the enemy making him/her unable to be of much use elsewhere for the other team. (Like securing those match winning checkpoints.) 4) Winning. Kill the other team, and boost your team score when doing so by *securing the checkpoints*. Remember, if each team holds one checkpoint and a third is unclaimed, then you risk a tie or defeat based solely on whom kills the most. The more checkpoints your team holds, the more your boost your team score, and the faster you pull ahead to victory. 5) Run interference. (Ties in with No. 4) There is no need for four or five team members to secure one checkpoint. Even if the opposing team has all their players there. They are just being strategically unwise....that is *IF* one or two of your team members have the presence of mind to flank them and seize undefended checkpoints while the rest of your team keeps them preoccupied. Think of it as a dance - back and forth, two steps forward, one step back, twirl around then come back, etc. Rinse and repeat. 6) Seize the checkpoints. I'll state it again because it seems it needs to be overstated before some grasp this: SEIZE THE CHECKPOINTS! You do your team a big favor in doing so, and while some may claim that killing is the only thing that matters, know that there is more to strategy and tactics than running n' gunning. You help your team by securing checkpoints. You can still lose the match. I've been on both sides of that scenario in other online MMO PvP matches. It's not just about who kills the most in "Control" PvP matches (although that feeds Supers which in turn becomes a significant tactical resource); it's about who holds the most checkpoints that boost the amount of points received for kills inflicted on the opposing team. In other words: with checkpoints you need fewer kills to get to the same score compared to a team that doesn't hold them. P.S: To those who already are aware of these things and incorporates it in their Crucible matches, thank you. I for one appreciate it. To those who didn't know or hadn't realized it: well, now you do. Go fight. Go win. :-)
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  • If everyone played like this, it would be a less stressful part of the game.

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  • Bumped.

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  • Well kills matter in Crucible: Control. The number of points held is used as a multiplier for points earned for kills. The one with the most points wins. So if for some reason your team did dominate the kills and did not capture any points, you can still win. Not recommended because you would need 3+ kills to the other teams 1 if you don't control any points.

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  • Edited by Tyger: 7/24/2014 2:29:00 PM
    Actually you're wrong right off the bat. You can win without capturing a single point You don't even know how control works, stop trying to give other people advice. Your post is "moron hour"

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    • Tldr

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    • Wrong. That's not how to play control. Control is TD with a twist. The check points give multipliers on kills and such. You can win without even capping one.

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      • You don't have to cap to win, sorry man.

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      • You are assuming each team is getting the same number of kills. Technically, if you are good enough you don't need to hold many points. If the other team isn't getting kills then they aren't getting as many points. A possibly strategy if your team just wrecks is allow the other team to keep the points so they don't get points for capping and just make sure you kill them 3 times what they are killing you. LoL

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      • Edited by Valrix: 7/24/2014 3:40:18 PM
        While you are TECHNICALLY wrong you are, in practice, right. The easiest way to win Control in my experience ( though control is a gametype I am sure I wont be playing much of in the full game) Is to have the team split up into two fire teams. One fire team captures one control and sets up at vantage points AROUND the point, not in it. Because that is just asking to get super'd or heavied down. An example of this is on the moon. once you control B you have one squad mate get in the turret to defend from on coming vehicles, one squad mate get on the top of the building where b is located and a third squad mate can roam. The other fire team should go to either c or A.

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      • Edited by Rick_James_IA: 7/24/2014 3:49:47 PM
        It's really not your fault that you don't know this, but the scoring in Control has nothing to do with time controlling the points. One of my biggest gripes is that they don't explain this to players in the game. This is a huge problem. If players do not even know the rules to a game, they can't possibly be able to fairly compete.

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        • So in other words, stop playing Destiny like you're playing CoD.

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        • You don't earn point dfor holding .. Only taking kills her more points then anything else... Control points just magnify the points you get for kills... This actuality isn't domination. Get control points when it won't lead to a slaughter of your own team... But best get kills wherever they are available and take points when convenient and costly to life. They get extra points for killing your while in their point. It's multilayered strategy that will win the game unless you're just apre made party of monsters andnl just kill everything.

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        • trying to make the people carrying you with their precious k/d seem like clowns but in fact you're actually just the clown getting carried by the "clowns"

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          • Edited by TheKFDCase: 7/24/2014 4:46:25 PM
            I appreciate the input that has helped enlighten my understanding of this different take on traditional control. Much obliged, folks. :-) (OP now edited to take new information into account.) I still stand by the tactics suggested. Especially the points that deal with moving, reinforcing, and attacking in numbers.

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          • Lol. How long did you take to write this?!?

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          • HA HA you have absolutely no Idea how control works, and your calling other players morons. Have you even played, because I don't see any stats or characters in your profile.

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            • Edited by Doc SoCal: 7/24/2014 4:57:43 PM
              Objective modes with randoms is almost always a battle with frustration. It has always been this way with FPS games that contain OBJ modes. Maybe there needs to be a qualifier that if you have no caps or neutralizes for 3 games in a row you get rep REMOVED or even a 1 hour time out from Crucible. It would never happen however, Bungie wants the crappy team players cash just as much as the well trained squads...

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            • This was Bungies own fault... An objective mode as the only way to test the PvP, WTF? It shoud have been slayer... Keep it simple and stupid so people can just play and learn the ropes of PvP without being forced into objective zones to win. Oh well, I guess it doesnt matter because PvP sucks anyway. What did Bungie do, let Activision bring in the CoD devs to muck everything up?

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              • My team sucks anyway, as long as my K/D is gud idgaf

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              • mabe it makes sense to mention, that controlling two of the three areas is a - easier b - enough

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              • Edited by Firehawk991: 7/24/2014 9:21:20 PM
                I got stuck in a team where the highest number of captures were 2. Excluding myself. I captured 7. It was retarded.

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              • Edited by NagolKnight: 7/24/2014 9:26:52 PM
                I was playing Crucible today on First Light on CheckPoint A. I have Heavy Ammo. An enemy comes into the room, I shoot and kill him with my Heavy Weapon, in the meantime, someone comes up form behind me, I turn around, switch to my Shotgun, throw my knife at him and then Shotgun his face. And a few seconds later another guy comes and I kill him with my Primary. I am telling the truth, and that was one of the most epic lives I have ever had. By the way, I was alone when I did this.

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                • Edited by DemonRonin: 7/24/2014 9:31:28 PM
                  Thing is you need kills to win. BUT SO DO THEY. Control two. let them come to you. simple. You only need two to win. Why thin out to cap 3rd? When i have played with my clan it goes so fast and easy. Hold two. let them rage quit.

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                  • I don't like being too close to my teammates, but I still have no problem working together to take points. I'll typically flank enemies my teammates are fighting already. :)

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                  • Edited by Luckdog26: 7/25/2014 1:21:57 AM
                    [b]Don't bunch up[/b] when taking Control Points, you [b]WILL[/b] get Nova Bombed or Fisted by a cunning Warlock/Titan. I can't say how many times I have seen this happen.

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                  • Thank you sir.

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