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#feedback

Edited by RCone138: 7/25/2014 3:09:18 AM
4

All the characters are the same

I was hoping that there would be more variety between the titan, hunter, and warlock class, however it appears that they are all pretty similar. I realize this only a beta but I've maxed out (reached lvl 8) on the titan and hunter and am now working on the warlock. What I've noticed is that regardless of your race or class, all characters encounter the same story and have access to all the same weapons thus far. Furthermore, all classes seem to have the same type of skills with the only real difference being the skills you unlock at level 3 and eventually 15 and the type of melee a class has. I was really hoping each class would offer some what radically different play styles making a class more suited to a particular person. For instance, I had expected the hunter class to be more geared toward sniping, possibly cloaking or steal thing, etc, but this is not the case. Your primary weapon you start off with just like the others is an assault riffle. I am aware that your special weapon does start off as a sniper riffle, however I have yet to find any other sniper riffle in the game other than the ones the gunsmith sells. I have redone the quests on higher difficulties hoping for better rewards and gear, but all I ever find is more fusion and scout riffles, or shotguns. My other characters have found sniper riffles from time to time, and yes I know you can share loot through the vault between your characters which is great, but you'd think that playing as a hunter I'd find at least one more sniper riffle on my own play through. Thoughts?

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  • Balance is the name of the game. It would be very hard to balance if weapons were class restricted. That's also why their abilities are similar in theme (ie all have grenades). But I think they will become more unique as you unlock more abilities. We only have a small selection at the moment.

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  • I touched on this a day or so ago. Everything is the same. I was expecting different stories for each. When I think about a game like Star Wars TOR and how each story is different I expect a game of this caliber on next gen hardware to push the boundaries a little.

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  • I feel the same way to a certain extent. When I play as a Warlock I don't feel like a space sorcerer at all. I feel like a titan with no armour. You have grenades.. just like the other classes. I'd imagine those would've been substituted for a ranged aoe magic power. Maybe something along the lines of an aoe suspended animation. Anything other than a grenade. I assumed the character would be more focused towards the powers, instead it's 94.73% gun play like the the rest of them. Still looking forward to the full game though. Perhaps the full game has more intricate workings and variations between characters in the later game.

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    • I think the classes work rather well. None feels unbalance and they can pretty much do the same things. The class just allows you to pick the style you want to play. If you're brash and like to get up close and personal the Titan is for you. If you like a little to stay at range take the Hunter. Warlock is a little in between these two. The classes are not a way to give you three different experiences, but rather a way to choose a style to play the game with.

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