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#feedback

Edited by eatinbathsalts: 7/23/2014 9:13:00 PM
14

Input Lag compared to Titanfall/COD (Slow initial movement / deadzones)

YES there is noticable input lag

81

NO it's super fast compared to other games

54

I can't tell

60

Has anyone else noticed input lag? The time it takes to start moving/aiming seems much slower than Titanfall/halo/COD. I'm not sure if it's an initial slowness and then it speeds up? Yes I tried adjusting the controller sensitivity in the options. That does make a difference in the speed of movement but not in the time it takes to start moving. Just curious if others have noticed this as well and if it's a known thing that will be worked on for the final version. **I should add that I'm experiencing this on Xbox One. Please comment what your vote is with your console type. Based on the responses it seems some are also experiencing it so it may be specific to a console.** Update: the possibility of deadzones being too large would make sense as the cause as well.

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  • Edited by PapaCap: 7/23/2014 8:48:42 PM
    Coming over to show some support. I think the issue is with the dead zone though, they just made them too large. So within a certain radius on the sticks it will move/look at a slower pace, and once you get out of that dead zone it accelerates. The issue is the larger the dead zone the harder it is to hit your mark, particularly with shooters. Developers need to realize that if you're going to make a shooter then make the dead zone on the sticks as small as possible so you don't have to crank the stick all the in one direction just to get the pointer where you want it, when you want it.

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