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#feedback

7/23/2014 3:31:39 PM
4

Look sensitivity while running.

So I'm really not a fan of the sensitivity while running, its a snails pace compared to what my actual sensitivity is set to. Add to that the tiny FoV while in first person and motion blur on X1 makes taking cover awkward. The only thing you can do while running is jump, at least make the sensitivity scale with my settings please. Its really annoying when I get rushed strong ai and botch taking cover cause the slow turning speed.

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  • Edited by Ben Valle: 7/28/2014 3:58:05 AM
    I agree. The slow look sensitivity while running really makes your character feel sluggish and unwieldy. Being able to look around quickly at full sprint makes gameplay feel more fluid and exciting, rather than having your reactions feel delayed by the slow turnaround. Fixing this would go a long way for the feel of overall total character control. It's hard to enjoy low sensitivity, especially when you like high sensitivity.

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  • Completely agree! I made a post with the same topic. Great game... Room for some last minute improvements.

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  • It is more realistic btw

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  • I personally really liked the running component. When the game goes live try sliding like a lot, to me it feels like I'm doing 90 degree turns faster then when walking. Sprint from safe zone to safe zone and slide early and often it just may throw off their headshot and it definitely helps with corners and doors.

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