JavaScript is required to use Bungie.net

#feedback

7/21/2014 9:51:42 PM
9

My biggest problem with the Supers...

So in the Alpha I was annoyed with the Hunter GG because in comparison to the other two supers at the time it seemed way to underpowered. Now with more playtime under my belt in the Beta and the fact that Bungie let the subclasses rank up more I can say that I see promise in the GG ability. With that being said I will point out one problem that I still have with the GG ability over the other two. With the other two supers I noticed the player gets a bit of invincibility when they are casting and this gets very annoying. There have been multiple times where I had a guy almost dead only to be met by a Nova Bomb to the face or a Fist of Havok shockwave because the enemy stopped taking damage. I don't have a problem if I miss my shots and the enemy beats me, I have a problem with me getting the jump on on the guy and have the opportunity to shutdown his super and the game just says no. On the other hand the Hunter gets no form of invincibility whatsoever. I can be killed while in the casting animation and while using the super. In my opinion ither the Hunter needs invincibility while prepping the super or take say like 50% less damage while the super is in use. Also it annoys me when I pull out my GG and shoot at a guy that is doing his FOH or Nova Bomb and don't kill him with my super but I can die from theirs. Supers should cancel other supers regardless. Please give this post lots of attention so Bungie will maybe tweak things in the final game. Thank You and Be Brave.
English
#feedback #supers

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
You are not allowed to view this content.
;
preload icon
preload icon
preload icon