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#feedback

Edited by Shadow_Lion_Zero: 7/21/2014 10:48:33 PM
34

Problem with the Hunter's Golden Gun activation! Very Serious!

Ok Bungie listen up because this is a important flaw that has been overlooked. DeeJ I'm counting on you to make sure someone addresses this. Now, we all for the most part all love the supers for each class, THEY ROCK! However there is a big difference in the way they work when you activate them. The Warlock's Nova Bomb immediately shoots from it's hand speeding toward the intended target, the Titan's Fist of Havoc does an instant shockwave ground pound, but the Hunter's Golden Gun actually impedes its mobility when activated. Do not misunderstand I have no complaints about the animation for the activation nor am I angry the gun doesn't immediately fire. I understand that Hunter gets a slight unfair advantage over the other two classes because their super has one shot where as the Golden Gun has three. What I'm pointing out is the fact that "when and while the gun is activating" your Hunter is rendered "immobile". You can't move while its activating and this is a severe disadvantage to players if they're in a battle in the Crucible or elsewhere. Trying to avoid a opponent while on the ground becomes suicide and in the air your directional momentum is slowed significantly making you a easy target. The Titan doesn't have any of this problem since it just does a ground pound whether it's grounded or airborne. I suspect the Warlock probably doesn't have any of these problems either, I haven't played as one yet, but it probably matters very little since the Nova Bomb is immediately launched in whatever direction its pointed. The fact that we cannot move our Hunters to try and avoid incoming attacks of any kind is just wrong! Bungie please fix this before launch! Any other players out there who have noticed any similar problems with any class your voice is welcomed here and please speak up. If anyone notices a mistake in anything I've written please feel free to share some corrective constructive criticism, but no whining. This is a serious gameplay topic somebody make sure we get DeeJ's attention so we can get this fixed because it is a problem. To anyone who has multiple systems including PS3, PS4, XBOX360, XBOX ONE please point out differences with the talked about gameplay. THANK YOU ALL VERY MUCH FOR WHATEVER HELP YOU CAN PROVIDE. BUNGIE I CAN'T WAIT FOR THE WHOLE GAME THE BETA HAS BEEN SO MUCH FUN, BUT PLEASE FIX THIS! And a shout out to More Console, you Beautiful Bastard!

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  • "I understand that Hunter gets a slight unfair advantage over the other two classes because their super has one shot where as the Golden Gun has three." That's not really an advantage when everyone elses super can take out more than three targets. Golden Gun is incredibly lackluster as it is right now. I see a lot of people arguing that it's secretly really good, but it's just not when you weigh the advantages of the other two known supers against it. A) Activating does not always net anything. Whilst Nova and Titan Smash will pretty much kill something every time you activate it even if you die too, activating Golden Gun will just leave you open. B) Amount of targets affected is hard capped at three, that's IF you don't miss a single shot. C) Needs to be used pre-emptively, but this means it can easily be wasted if someone else kills an approaching enemy, or the enemy decides to go somewhere else. The only real advantage that Golden Gun has is when attacking a point that you know is guarded. Due to the three shots you can take out three enemies that are spread apart, unlike the other supers. However, the difficult part is not dying before you can shoot everyone. But yeah. They should let us move whilst activating GG. Though you can activate it whilst in motion if you do it midair. :P

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