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#feedback

Edited by NaiXcross: 7/21/2014 7:40:09 PM
3

Bug report: Devils lair

Here's one bug/glitch i stumbled upon whilst I was kicking Septik Primus' ass once again with some mates. [b]Location:[/b] Devil's lair (don't know if the location name is correct in the English version, I'm a German dude) [b]Description: [/b]When I was trying to avoid getting killed by the Primus, i took cover behind those red container-like objects that you'll find on top of the left ledge of the boss stage. Stupidly I thought I was save as I straved back towards the wall. Right in that second the boss hit me with one of his purple plasma spheres and as a result i found myself caught in the diagonal wall. Just wanted you guys to know that it is obviously possible to get glitched into this specific wall if you get a hit from the bosses orbs. Don't know if anybody else had already had a similar experience. Just let me know. ~NaiXcross //edit: For those who think that glitch could be used as a bad ass advantage: Neither was I able to shot through the wall nor was an enemy able to hit me.

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  • Not just in Devil's Lair but every mission I played the enemy would attack my death orb and when I got the option to respawn..... it spawns me right in that spot getting the crap beat out of me. This only happens to be with the enemies that melee

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  • I was killed in the first section of the strike mission and my revive orb fell between two large drums. When I was revived I couldn't get out. I had to wait until the respawn option appeared.

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    • Another thing to add, when you first enter the final boss area there is a staircase off to the left @ 11 o'clock. If you sit on this staircase you can use the railings as a buffer (depending on his location) because the primes missiles won't go through it. I sat up there for several minutes and let the prime "wail" on me and aside from extremely minimal splash damage every now and then I didn't get hurt by the prime at all unless he teleported to near the entrance. Also, I think the doors that open to initially allow you to enter the prime arena should close after the boss fight actually begins. You can sit outside the main doors and most of the enemies simply leave you alone. You only have to deal with a captain and his squad of melee grunts and the prime shooting at you. Makes the final boss fight extremely easy when you don't have to worry about being flanked or the prime getting too close and you can just back off down the stairs towards the remains of the spider tank if you get overwhelmed.

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