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#feedback

Edited by Danegringo: 7/21/2014 7:20:24 AM
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Bugs I've noticed so far, improvements suggested

Had great fun playing over the last few days. The game is very enjoyable and good looking - very impressed with progress since the fist public milestone build a few months ago. Apologies if any of the below is duplicate. [b]Bugs:[/b] Enemies will fequently try and shoot you through cover - especially if you're below their y (height) position. Example: Cosmodrome, first mission, shack in middle, go downstairs and nocice that enemies are shooting at you from the left, above, through the floor. HUD player tags will start to swap positions like mad in tower when we move away from central area. Example: walk into hangar / ship vendor area, look back towards central plaza, notice blue player tags flickering and changing positions. Invisible light: Yellow blinking light next to contrainer with no visible lightsource - on top of a hill road going towards and interior complex in the cosmodrome. Possibly the ship yard or the area with the planes. [b]Improvements: [/b] Enemy respawn felt a bit repetitive and contrived at times - especially in exterior free roaming areas. Same captain / goons appearing the same positions shortly after killing them. Bulllet sponging: Large devil walker, Devil senitel sphere boss both felt a bit tedious eventually as we shoot them in pretty much the same places again and again. This also made both missions longish. Maybe make them more dangerous but quicker to take down. Devil walker: RHA / safe area. We have an area to the right of the devil walker where we can stand and safely shoot our gun. When it shoots back it hits the wall making it look a bit stupid. The blue bouncing grenades don't seem to do be able to reach our position so we don't need to worry about them.

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